So after that long trip down Wizardry memory lane, I’m going to spend a few moments to give my review of first major Wizardry release in the US since Wizardry 8. Of course, I’m talking about Sony Online Entertainment’s latest Free-to-Play MMO, Wizardry Online.
If you are a frequent reader to the blog, you may know how excited I was for this game. When I first heard that Japan had an online version of Wizardry I was extremely jazzed at the prospects of a western version. I scoured the net for any news I could find. So passionate about Wizardry, was I, that when it was announced that SOE would be publishing a version of the game in English I rushed out and founded the Gilgamesh’s Tavern podcast. The show ran from June-November 2012. However, upon participating in the closed and open beta tests of the game, I became so disappointed with what I had seen that it killed my spirit regarding the game and I retired the podcast.
Despite my initial disappointment, I decided to give the game another honest chance upon release. I found that while a few of my initial gripes and complaints had been addressed, the game overall left me a bit disappointed.
Sony advertised Wizardry Online as being a triumphant return to the old days of RPG gaming. They tout that game has being for the hardcore only. They point to things such as always-on PVP, permadeath, and player corpse looting as examples. I found this claim to be a bit misleading. While all of these things are certainly possible, most of them don’t actually take effect until later in the game. In Wizardry Online, when you character dies, you have a chance to resurrect. This chance goes down the older and more powerful your character is. If you happen to fail, your character is reduced to ash. If you fail the resurrection of an ash character… it’s bye bye. It’s important to point out, that you can increase your chances of resurrection by sacrificing items. Interestingly enough, the items that tend to increase this chance the most are items bought from the Sony based “real money” in-game store, the Royal Shop.
Yes, this game features a cash shop. This is not really an unusual addition for most free-to-play games these days. However, for a game like Wizardry Online, which features the chance that you will lose your character forever, it certainly changes things. Whenever a cash shop is involved, I prefer to see it filled with things like vanity items, mounts, costumes, etc. While the Royal Shop does feature some costume item, it also features items of advantage. One of the more popular things for sale are medals that protect your items from being looted off your corpse by other players. This is something that I tend to disagree with. An optional subscription is also available that bestows the player with experience perks and beneficial items.
Pay-to-win controversy aside, I find the game itself to leave a lot to be desired. In a lot of ways Wizardry Online seems like a Wizardry game in name only. The combat system in the game is action based, and as a result success can be somewhat dependent on server stability. At the time of this writing, the game has been open to the public for a little over two weeks. And even today, server lag and stability is a major issue. Upon release, the game suffered from overcrowding and SOE’s servers buckled under the weight. It reminded me a lot of the problems Diablo III experienced upon release. Once the connection issues were resolved, the game suffered from massive server lag. Rubberbanding has been a major issue. As a result, many North American players resulted in migrating the less populated European servers to avoid crowding.
Whereas cash purchases and twitch combat certainly don’t feel very “Wizardry like”, there are a few nice throwbacks to be found in the game. The game features the standard core races and classes of the original Wizardry series. (For trademark reasons, Hobbits have been renamed to Porkuls.) An upcoming expansion in Japan will expand on this a bit and will add several of the advanced classes as well.
Character creation is very familiar to legacy Wizardry players, point assignment complete with a randomly generated bonus roll are a nice touch.
For me, the highlight of the game is it’s atmosphere. The dungeons have a feel and ambiance that are exactly what I hoped for. Things are dark and mysterious. The sounds are creepy and appropriate. The feel and mood are certainly a part of the game that the developers got right.
It’s important to note that this success in this game is very dependent on playing with others. It is near impossible to solo through this game, especially in later dungeons. Of course, with the game being what it is, one must have companions they can trust. I fear this will be something that will turn many off. Wizardry Online is so radically different from other MMOs out there that many players will find their friends are uninterested. So most teamplay will be largely with strangers.
I’m afraid that I do not see myself spending very many more hours with this title. For everything that it does right, it is overshadowed by everything it fails at. It is my predication that the game will end up with a small but very dedicated following. I only hope that it is profitable enough that the game remains up and running for years to come.
Difficulty: Very Difficult – MMOs are always hard to gauge in terms of difficulty. But Wizardry Online is a unique exception. This game was designed to be difficult and hardcore. If that was the goal of the developers, they have certainly succeeded. This is not necessarily a negative. There are many gamers out there who are looking for a challenge. And by advertising the game the way they are, SOE is certainly not out to deceive anyone.
Story: This game actually has quite a bit of backstory and lore to be found in it. However, it’s not flashed before the player and one must be diligent to appreciate it. The Wizardry Renaissance universe that this game takes place in has proved itself to be a worthy successor to the old days of the Llylgamyn saga.
Originality: In terms of modern MMOs, Wizardry Online is certainly unlike any other. No one can ever claim the developers just used the tried and true cookie cutter format that most fantasy online games rely on. What makes the game unique is it’s balls-to-the-wall approach of doing things it’s own way. All the while, building off the basic elements of the preceding Wizardry series.
Soundtrack: The soundtrack to the game has several very catchy and appropriate tunes. Several others leave a lot to be desired. I own the official Japanese game soundtrack and I find myself skipping over many of the tracks. In game, they do tend to work better. But it’s a mixed bag.
Fun: The hardcore elements of this game will be a turn off for many players, yet it will also appeal to some. For me, I found the game to such a chaotic jumble that I was turned off by it. The combat system and UI was done very poor in my opinion and the game suffers as a result.
Graphics: This is hard one to gauge. The game doesn’t look bad…. but yet it doesn’t look all that good either. The graphics seem to be a bit on the soft side for some reason. There’s a lot of fog and a lot of bloom used in the game. I feel that these effects may be a bit overused actually. But, overall, the graphics are fitting of a title of this type.
Playcontrol: This is probably one of the games biggest failures. The UI is horrendous and it is not very intuitive at all. There is little to no customization in the game and what is presented by default leaves a lot to be desired. The game uses a variation of the standard WSAD control scheme that most PC games do these days, but the combat is either mouse driven or managed by hotkeys (numerical). The camera doesn’t seem to respond as one would expect and everything feels both loose and clunky at the same time… how is that even possible? I decided to try the game using a gamepad as well, but I was even more disappointed.
Overall rating (out of four stars): 2 – I really wanted to like this game and I tried my best to approach it with an open mind. I can honestly claim that my disappointment with the title is not due to it’s deviation from it’s original Wizardry roots, but rather I just feel like it’s a subpar game. There’s a lot of potential here. But I worry that it’s going to go unrealized. I think the biggest thing that’s going to hurt the game here in the west is it’s publisher. SOE has a notorious reputation for being a money-hungry company that takes a good game and drives it into the ground. So far their ignorant attitude towards server issues and customer complaints seem to validate these fears. Time will tell. I fear that the glory days of Wizardry may be behind us.
Free Download from www.wizardrythegame.com —- UPDATE: SOE HAS DISCONTINUED THIS TITLE
Other Reviews In This Series:
I – II – III – IV – V – VII – VII– VIII
Forsaken Land – Labyrinth of Lost Souls – Wizardry Online