FFXIV: Version 4.2 Update

I’m little late getting this post in, but I’ve finally had time to dive into the latest update for Final Fantasy XIV. Like most point releases, this patch adds several new things to the game. But sadly, one of the biggest pieces of content will have to wait a little while longer. The addition of the Eureka battle system has been pushed back to 4.25. I won’t be reviewing that update separately, but I will throw a little sidebar discussion into my 4.3 post at a later date.

So, what is included here?  Well, the BIG focus on this patch are some new main scenario quests. (Including the introduction of a new character). These are very story-focused. And, I LOVE where the story is headed! This new storyline sucked me right in and really got me excited to see what’s coming down the pike. I hope SE can maintain this momentum. Of course, there is more packed into this update. So let’s take a look in detail:

  • New main scenario and side quests
  • A new Aetheryte
  • New Dungeons
  • New Raid content
  • New Omega content
  • A new trial (The Jade Stoa)
  • An update to the glamour system and the addition of a glamour-related minigame
  • New beast tribe quests
  • New Treasure Hunt content
  • A new Submarine option for Free Companies
  • New PVP content
  • Various refinements, balancing changes, items, and Q.O.L tweaks.

I was really bummed to see the Eureka content and the new Hildibrand quests pushed back for a future update, but I was quite pleased with many of the surprise changes that were included. By far, one of the most welcome is the revamp to the glamour system. Glamours have been redesigned from the ground up. As a result, the system is much more useful and also helps alleviate inventory woes by converting a large chunk of vanity gear into “glamour plates” that are stored outside your character’s inventory. This change has also resulted in SE again making an update the inventory UI. Many people are complaining about this, but personally – I’ve have no issues with the change. What inventory space is seemingly “lost” by the update, is regained in the form of a saddlebag.

Another interesting new feature is the ability to now record duties for later playback. This is an interesting concept. The idea here is to be able to playback battles and other group content for review and learning purposes. You can switch between the perspective of various players, pause, and slow down/speed up playback, etc. A very handy feature!

In a nutshell, 4.2 is a pretty typical but solid update. Final Fantasy XIV continues to grow and expand, and this patch really gives a glimpse into what type of changes might lie in store. This game has come extremely far since the rough days of 1.0. I can’t wait to see what’s on the horizon.

I give this patch a rating of:  A

 

FFXIV: Version 4.1 Update

The first update to Stormblood is here! I apologize for taking so long to write about this update, but real life events really cut into my playtime for FFXIV. But, I’ve finally finished all of the content included in this patch and I’m here to share my thoughts.

Like most incremental patches for FFXIV, this one includes a number of quality of life improvements, a few new dungeons, a new raid, and several side quests. This patch also saw the release of a whole new housing area. This is something fans have been clamoring for. (Although, the new plots were snatched up pretty quickly as expected… this has become a recurring problem).

Breaking down the contents of the patch into a list, we have the following additions to the game:

New Main Scenario quests and side quests

New Dungeons

New Raid Content (Rabanastre)

New Beast Tribe content

New Treasure Hunt content

New Grand Company Squadron content (Command Missions)

Shirogane Housing and housing enhancements (relocations, etc)

A slew of refinements, big fixes, new items, materials, mounts, minions, etc

I was little disappointed to see only one quest in the Hildibrand quest line in this patch. Hildi is one of my favorite characters in the game, and I was really hoping to see his full return in this update, but sadly all we got was a set up to his reintroduction. But, I don’t mind waiting a bit longer.

For me, the most enjoyable change has been the new Squadron content. I really enjoy the squadron “mini-game” and SE is doing a great job expanding this content. Players are now able to run instanced dungeons with their AI squadron members. It reminds me a bit of the Trust System from FFXI, and I’m very curious to see just where this is headed in the long run.

I’m a bit on the fence when it comes to the new raid. I’m torn on seeing the introduction of something as specific as Rabanastre brought into Final Fantasy XIV. For those that might not know, Rabanastre is a city from Final Fantasy XII. It seems that the world of FFXII and FF Tactics is bleeding into Eorzea a bit. This seemed a bit confusing to me at first, but the in-game lore does a decent job of smoothing over this merge. While I can certainly see the value in plucking out imagery and lore from other games in the series and inserting them into FFXIV, I feel this should be done with care or the game could easily end up being an unrecognizable mish-mashed mess.

The first incremental patch after an MMO expansion is usually iffy. It tends to contain more fixes than content, and that’s certainly true with this patch. But considering the amount of new stuff introduced in 4.1, I have to praise Square Enix. Stormblood was a boon for Final Fantasy XIV and they don’t show any sign of slowing their momentum.

All things considered, I am giving this patch a solid:  A

 

Check Up: Diablo III – Rise of the Necromancer (Patch 2.6.0)

It’s been a little over six months since I last checked in on the status of Diablo III. At the time, the game was just getting into it’s ninth “season” and the Diablo Anniversary event was in full swing. Now, Diablo fans have something new to celebrate. Just in time for Season 11, Blizzard has a released a new batch of paid DLC for Diablo III called Rise of the Necromancer. I call it DLC because the content does come at a cost and it’s contents are a bit more extraordinary than what you’d find in a mere patch, but also less than what you’d expect from a full expansion.

Essentially, for the cost of $15.00, you gain access to the new Necromancer character class, and all of the fluff that comes with it, but there are no new levels or main storyline content. The purchase does include a few cosmetic items as well. (A portrait frame and a pet).

Personally, I feel like this is a fair asking price from Blizzard. Asking $15.00 from players who are already well invested in the game is reasonable. But if you’re new to Diablo III or considering buying it in the future, it may be best to wait and see if there is going to be an “all-in-one” collection. But, if you’re impatient the existing Battlechest collection only costs $20. That includes the base game and expansion. So even if you purchased that and Rise of the Necromancer, you’re only out $35 total, which if we’re being honest, is a more than acceptable price for a full game of this quality.

Just like any other class in Diablo III, the Necromancer comes complete with it’s own skill tree, item drops and audio dialogue. So, this class is in no way a cheap tack-on. In fact, I found the Necromancer to be a the perfect fit into the Diablo III universe. I daresay that it might be my favorite class in the game! It has arrived just in time for the upcoming season. So, seizing this opportunity, once Season 11 starts, and friend and I plan to play through the game again as Necromancers. So, if you have similar plans (and I’m sure many do), feel free to look for me.

My final thoughts on this release are as follows: considering the  success that this DLC release has brought Blizzard, I can only wonder if they plan future releases using this model. Diablo III is now several years old, but it remains popular and profitable. Perhaps future add-ons to the game will come in the form of piecemeal DLC like this. Aside from character classes, maybe we’ll see new storyline areas or other paid content in the future? Blizzard has been very hush hush on such matters in regards to Diablo III, but we know from other games like Overwatch or even World of Warcraft that they tend to embrace paid content. We’ll have to see.