FFXIV: Version 4.4 Update

It’s been just shy of a month since the latest Final Fantasy XIV update was released. Historically, I’ve always burned through new content at a rapid pace. However, with some of these more recent releases, things have slowed down for me. To be completely honest, I fear my interest in the game is waning. But, let’s not dwell on that now. Let’s take a peek at patch 4.4; Prelude in Violet.

With this patch, I feel like we’ve reached a transitional period in the storyline. Loose ends are starting to be tied up, yet breadcrumbs for what lies ahead are also beginning to appear. If SE follows tradition, I feel like an announcement for 5.0 is just around the corner. And if I had to place a bet, I’d be willing to guess that the Empire of Garlemald will be the focus of the next expansion.

So, let’s see what’s all included in this update:

  • New main scenario and side quests
  • New dungeons
  • New raids
  • New trials
  • New wedding content
  • New treasure hunt content
  • Squadron/Grand Company updates
  • Mannequins and housing updates
  • Various refinements, balancing changes, items, and Q.o.L tweaks

All in all, 4.4 ends up being a fairly solid update to the game. There’s A LOT of Q.o.L stuff included in this update, as well as a lot of new behind-the-scenes changes that are laying the groundwork for some upcoming enhancements to the game (online settings back-ups, UI skins, etc). Sadly, there’s also very little included in this update to wow players. Most of what we have here is more of the same routine we’ve seen from SE thus far. Some will like that, others (like me) will pine for something different. But, as always the writing and storytelling to second to none.

I give this patch a rating of:  B

 

 

FFXIV: Version 4.3 Update

Real life got me again! It’s been almost a month since patch 4.3 for Final Fantasy XIV was released. I’ve finally found enough time to dive into the new content and I’m ready to share my thoughts.  First, I’m pleased to say that this update is actually quite substantial! There’s a good bit of new content to explore along with the usual enhancements. There’s a little something for everyone this time around.

First off, players who were hoping to wrap up the “Yotsuyu storyline” in the main scenario will be very happy to see this chapter come to a very satisfying close. This plot took a direction I was not expecting, but rest assured it was concluded in a way that you’ll only find in a Final Fantasy game. There’s also a number of little new sidequests peppered into this update as well. This means there’s plenty of stuff for lore-nuts to enjoy in 4.3. Taking a closer look at all of the additions to the game in this patch, we have the list below:

  • New main scenario and sidequests
  • New Dungeons
  • New raids
  • New Beast Tribe quests
  • “Doman Enclave Construction” activity
  • “Message Book” for housing
  • New Treasure Hunt content
  • Various refinements, balancing changes, items, and Q.O.L tweaks

Sadly, there are a number of features that have been delayed until patch 4.35 and 4.36. This includes new Eureka content (something I have yet to fully experience), and the new Deep Dungeon content. Now that I’m finally caught up with all of the new main scenario and quest storyline, I expect to have the time to fully explore Eureka in time for the new updates to that system. Despite my own delay in checking out all of the new activities available in game, SE has really been on a roll with all these new additions. They finally seem to have the update schedule down to a perfect science.

It seems every time you turn around there’s some new system or activity being added to FFXIV. The one thing I’m looking most forward to is the upcoming FFXIV Companion mobile app that is scheduled for release at the end of next month. This app will finally bring some in-game functionality to players outside of the game. This is something that is LONG OVERDUE. I plan on posting a full review of this app once it is available.

In closing, 4.3 brings more welcome enhancements to an already thriving game. SE continues to do a wonderful job with the storytelling in this title. The new battle content is fresh and innovative. Players couldn’t ask for anything more than what we are seeing with these updates. Even the pacing of these patches seems pretty on-point with the needs of the community. They are spaced out just enough to hold players interest, while also giving players time to consume them at their own pace. There’s a little something for everyone in this update. Raiders will find a lot to enjoy here, as will fans who only play for the story content. Excellent stuff.

I give this patch a rating of:  A

 

FFXIV: Version 3.4 Update

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So, Final Fantasy XIV version 3.4 (aka: Soul Surrender) has finally arrived and I’ve had time to dive in and check it out in full. I apologize for not getting to this post sooner, but before checking out the new content, I was scrambling like mad to finish the limited-time Yo-Kai Watch crossover event. Sadly, I have to admit this event marks the first time I was unable to fully complete a “seasonal” quest line. The event consisted of participating in FATE events, from which you could collect cute Yo-Kai minions, and Yo-Kai Watch themed weapons. Collecting the minions was simple. But collecting all the weapons took quite a bit of dedication. Granted, SE allowed nearly three months to get this done, but I had a lot of real world stuff going on so I had to cram most of it into the last three days. While I did not finish the event 100% of the way, I was down to the very last weapon when the clock ran out (and only two tokens short of claiming it!) – I hope to see this event brought back at some point in the future, as SE did with some of their other limited time events. But, considering this one tied in to a third-party, I’m not counting on anything. Boo.

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But enough about Yo-Kai… Let’s talk 3.4. So, what’s new in this patch? Well, we’re getting very close now to the final wrap up of all Heavensward content. Later this week, Square Enix hosts the first of the three Fan Fests . It is during these events that fans are expecting a reveal for Final Fantasy XIV 4.0. So, the end of all 3.x content is coming quick! Here’s what’s been added in the latest patch:

New main scenario quests, new side quests.

New PVP content:  Custom matches and player duels

New Raid content:  Alexander phase 3

New Trials

New Dungeons

New Player Housing options:  Apartments, aquarium furniture/collectible game

Grand Company Content:   **FINALLY!!!*  New ranks and a new “Squadron” system

A new “Wondrous Tails” system – Essentially, this is a system that encourages and rewards players for doing older content.

A slew of refinements, new items, materials, mounts, minions, etc.

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So what do I think of the new patch? Well, as point releases go, it’s pretty solid. It balances both refinements and new content pretty well. We can see the pieces coming together for the ultimate conclusion to the 3.x storyline and I feel that breadcrumbs are also being laid for what’s coming next. I feel like SE has things down to a science at this point. The amount of new content was just right to both keep the story line moving along and to keep players busy for a while. With Final Fantasy XV on the horizon, I expect a bit of a lull in the next month or so. It seems like SE is also predicting this and planning accordingly. I feel like the next six months will provide plenty of time for new players to catch up so that they can enjoy whatever 4.0 will eventually have to offer.

The shining gem of this patch for me? The Wondrous Tails content. It’s always difficult to get veteran players to pay attention to older content. This can be frustrating for newer players that need assistance on progression. This new mechanic gives players what really amounts to a “sticker book”. By completing certain dungeons, trials, etc during the week – they earn a sticker. Once the book is full, rewards are available. I found this whole set up to be very well done.

As far as point releases go, I give this patch an:   A

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FFXIV: Version 3.3 Update

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Since completing my post on Final Fantasy XIV: Heavensward, Square Enix has released the anticipated 3.3 patch. For many players, 3.3 was expected to be a much needed shot in the arm for a game that has slowly been slipping into a lull. So, what all is included in the 3.3 patch? Let’s take a brief look:

*This patch adds new content that continues the main scenario (Heavensward) story line, and makes a adjustments to previous main scenario quests.

*New misc quests added and adjustments to existing quests (Including a new category of daily Beast Tribe quests)

*New Raid added: The Weeping City

*Two new Dungeons, and new trials added.

*Adds a new tier to the Anima Weapon progression

*A new “treasure hunt dungeon” the Aquapolis.

*More Player Housing zones added, new furniture items added and a new “Flower Pot” system introduced.

*New items and mini-game adjustments, new player hairstyles and emotes.

*New “RaidFinder” system added.

*New PVP System “Shatter”

*Misc fixes, balance adjustments, and UI updates

Wow! That’s quite a lot of content. Sadly, one of the announced features that I was most looking forward to, was not included in this update (The Undead Dungeon), so I supposed I’ll have to wait a little long for 3.35 before I can sink my teeth into that one. But aside from that, this was my experience with the 3.3 update:

I played through all of the new main scenario and misc quests in about three days. This includes the new dungeons and trials. By the 5th day I had completed the new raid. Despite having cleared a majority of the new content already, the rewards provided by these new additions certainly make the very re-playable. It’s easy to see that the Heavensward story is quickly coming to a close. I expect soon that SE will make an announcement regarding the next expansion. Once that occurs, I only expect a couple more major patches for 3.x.

All in all, I give this patch a rating of:   B

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