Review: Final Fantasy III


Having completed Final Fantasy II, it is time to move on the next chapter, Final Fantasy III. This is another Final  Fantasy game that was originally released in Japan only. For years it seemed like North American players would never see a localized version of this title. However, after years of fan petitions, Final Fantasy III was finally made available to western audiences.

Until the US release, only unofficial hacked/translated ROMS of the 8-bit game were available. Having played the game in its bootleg form years ago, I was delighted to finally get my hands on a legitimate copy. It’s important to note, the US version of the game is very much a remake. The North American version features upgraded 3D graphics. It also takes some liberties when it comes to the main characters in the game as well. Originally, FFIII featured four generic, nameless characters. The re-release gives them all proper names and personalities. These characters all have backgrounds that are interwoven into the main storyline itself. This might seem like blasphemy to a purist like me, but actually it is so well done, that I feel it is truly superior to the original release. Nothing is lost in the update, but so much more is gained. The only oddity I found is the small change made to the job system by including Freelancer and hiding away the Onion Knight job (more on this later).

FF33-5B1-5D    Original Famicom Version

Initially, the North American version of Final Fantasy III was released on the Nintendo DS.  However, an updated version has since been made available for iOS devices, and there’s also a downloadable version for PSP and Vita users. Since I played DS version a few years ago, I decided to give the PSP version a go this time around.

The modern version of Final Fantasy III is an amazing game, regardless of what system you play it on. From the introductory movie, to the various optional content – I was hooked. It is after all the game that introduced Moogles to the series!


The storyline begins pretty simply, an earthquake reveals a long forgotten cave on the outskirts of town. The game begins with our main hero Luneth falling into the cave. Inside, he discovers a magical crystal that speaks to him and tells him to gather his friends and return. From here, we are slowly introduced to the gameplay basics and to the other characters. After assembling the team and returning to the crystal, the game truly begins.

Unlike the previous games in the series, our characters are not really typecast into specific roles. Instead, they are able to switch between various jobs. Many of the classic Final Fantasy jobs (or classes) were established in this game. At first, your characters are jobless, or Freelancers. This changes once jobs bestowed to the characters by the crystal. At first, the jobs unlocked are pretty basic (the same found in the first Final Fantasy game). But as the game progresses, more advanced jobs become available.


This is a good place to elaborate a bit on something I mentioned above. In the original release of the game, things started a bit different. Instead of beginning with just one character, all four youths were in the party from the very beginning. Instead of being assigned the “blank” class of Freelancer, they were known as Onion Knights. This original job is also available in the modern version of the game as an unlockable. The DS version, really makes you jump through hoops to unlock Onion Knight. It involves communicating with other players through the in-game mail system, which for a game that over five years old, can be quite a chore. Thankfully, the PSP version eliminates this nonsense and allows the job to be unlocked with a simple in-game quest.

The job system aside, the game is quite impressive. Having played both, I found the PSP version to be overall more agreeable than the DS version. The dual screen features of the DS did not bother me or detract from the gameplay in any way, but having now played the game on a single screen, I find them to be somewhat unnecessary.

All in all, this is one of my favorite games in the series. All of the classic Final Fantasy elements can be found here. It is a shame the west had to wait so long to enjoy this wonderful title.


Difficulty: Medium – While still not overly difficult, this title can be quite challenging for those player unable to wrap their heads around the job system. Many obstacles in the game can be easily overcome but thoughtful use of the character jobs. You can switch on the fly for the most part, so don’t hesitate to try new things. Also, as usual in these remakes, the hardest content in the game tends to be the extra hidden bosses…

Story: The original version had quite a story, but this is only made better in the modern remake. Despite the political intrigue of Final Fantasy II, I have to say that the plot line of this game is much richer. Another excellent storyline from Square Enix.

Originality: Again, this game takes all of the great aspects of the previous games and builds on it. The job system is a completely original concept that really makes this game what it is. It was bold move at the time, but one that pays of big in terms of gameplay.

Soundtrack: Magical! The main theme is one of my favorite pieces of video game music. It is routinely played at the Final Fantasy concerts. Uematsu at his finest!

Fun: I absolutely love this game. The first time I played it, I had been put on bed rest due to back problems, and this game made the time fly by. It’s worth every penny.

Graphics: The original Famicom version was very similar to Final Fantasy 1 in many ways. That version still remains unreleased in the US. The modern version is a different story. Our Final Fantasy III is made of rich and colorful 3D graphics. Compared to most moderns games, things are little blocky, but this is a result of the port from the 3DS. Despite that, it’s not at all distracting and it is a vast improvement over the original.

Playcontrol : The 3DS version is a little wonky to control if you actually try to use the touchscreen. But most players stick with the standard controls. Going this route or if you’re playing on the PSP, there’s no issue with playcontrol at all.

Overall rating (out of four stars): 4 Stars – Another excellent title with a perfect rating. I’m trying not to be biased, I swear. If you’re at all fan of RPGS or Japanese games, there is no excuse. This is a must have.

Available today on: DS, PSN, Steam

Other Reviews In This Series:

Main Series:

I – II – III – IV – V – VI – VII – VIII – IX – X – X2 – XI – XII – XIII – XIII 2 – XIII Lightning Returns – XIV – XV 

IV: After Years – VII: Dirge of Cerberus – VII: Crisis Core – VII: Advent Children (Movie) – XII: Revenant Wings – Type-0 – XV: A King’s Tale – XV: Brotherhood (Anime) – XV: Kingsglaive (Movie)

Misc Titles:

World of Final Fantasy – Explorers – Mystic Quest – 4 Heroes of Light 


Tactics – Tactics Advance – Tactics A2


Dissidia – Dissidia 012 – Dissidia NT

Crystal Chronicles:

Crystal Chronicles – Ring of Fates – My Life as King – My Life as Darklord – Echoes of Time – Crystal Bearers

Mobile Titles:

Dimensions – Dimensions 2 – Record Keeper – Brave Exvius – Mobius Final Fantasy  – Justice Monsters V – King’s Knight  – Dissida Final Fantasy Opera Omnia

Review: Wizardry III – The Legacy of Llylgamyn


As I continue my trip down memory lane, I am brought to one of the most underrated entries in the series, Wizardry III. In most respects, this game is very much like the first two. Same engine, same concept. And just like Wizardry II, you are required to import your characters from one of the previous scenarios. However, unlike last time, your characters are reset back to level 1. What is actually going on lorewise, is you are playing a party composed of the ancestors of your previous characters. However, thru a ritual at the beginning of the game, they inherit the traits of their forefathers.

That’s right, this game takes place many generations after the events of it’s predecessors. For many years peace has reigned over the kingdom. But now, the world is rife with turmoil and natural disaster. Earthquakes and strange astronomical events have spooked the population. A call is sent for those descended from the legendary heroes to seek out a legendary scrying device, The Orb of Earithin, in hopes to quell the disturbance. The Orb is known to be kept by a great serpent living high above the kingdom at the peak of a great mountain


Many of the same game mechanics from the previous scenarios exist here. However, unlike the other games, certain levels are restricted to characters of a particular alignment. This obstacle is easily avoided by simply using the age old trick of either attacking or ignoring friendly monsters to change the alignment of your characters.

Aside from the alignment-specific restrictions, this entry in the series also relies a bit more on puzzles and other interactions in order to successfully complete the game. Other than that, there’s really nothing new. This is very much a title created for existing fans of the series. Which worked out just perfectly for me.


Difficulty: Difficult – Like it’s predecessors, this game is not easy. The challenges in this title are a bit different in design however.

Story: The storyline here is a bit weaker than the scenario presented in Wizardry II, but still interesting enough to pull the game along.

Originality: Aside from the new story and a few new monsters, there’s not much new at all with this game. The legacy transfer of characters at the beginning is refreshing, but overall there’s not much new.

Soundtrack: The original Apple and PC version of the game has no soundtrack or sound effects (other then the occasional click or blip).

Fun: This game really only appeals to fans of the original games. The first title really carved it’s own niche at the time, and like Wizardry II, those who enjoy Wizardry for what it is will not be disappointed.

Graphics: The PC version graphics were pretty bad. Compared to the Macintosh and Apple versions of the game, the PC makes out the worst. That being said, there’s really not much that could be done at the time. This game was released during a time when PC gaming was in it’s infancy.

Playcontrol: Navigation of the maze it handled with the arrow keys. Other commands are executed either using the number keys or various hot keys. All options are displayed on the screen at all times, so you’ll never forget. It’s definitely archaic by today’s standards. Luckily, the game is not fast-paced and you have plenty of time to make your decisions and figure things out.

Overall rating (out of four stars): 3 – While this game is just as much a classic at the other two, it is my least favorite of the original trilogy. The formula is beginning to grow stale a bit, and the lack of any real new innovation prevents this title from being attractive to anyone outside of the core audience.

Not currently available.

Other Reviews In This Series:


Forsaken Land – Labyrinth of Lost Souls – Wizardry Online