DLC Review: Final Fantasy XV – Royal Edition

Believe it or not, Square Enix is still cranking out DLC for Final Fantasy XV. So far, we’ve been treated to two special events, a multiplayer add-on, and four character-based episodes. The most recent addition to the game comes in the form of the Royal Pack. This DLC pack is available to owners of the existing game, but is not included in the price of the season pass. So what is the Royal Pack? Well, it basically unlocks the “Royal Edition” content for the vanilla game.

That’s right, coinciding with the PC release, a new version of Final Fantasy XV was also released for consoles. This “Royal Edition” includes all of the previously released DLC as well as some new content integrated into the main game. To get specific, new quests, trophies, boss fights, and quality of life fixes.

The Royal Edition of Final Fantasy XV sells new for $50.00. The Royal Pack upgrade is available to owners of the original game for $14.99. If you’re just now diving into FFXV for the first time, the Royal Edition is a no-brainer. But existing players may be a bit more apprehensive… In my opinion, the content included in the Royal Pack should be free of charge. First of all, players who bought the game at release spent $60.00. Then, $25.00 for the season pass. (That’s a total of $85.00.) Now, they are asked to drop another $15.00 on content that arguably should have been in the game to begin with… that’s a total of $100.00 over time for what you can get now, all in one package for $50.00. Shameful.

I know, that is just the way things work these days. You always pay premium price for a game on day one. But in this case, it feels a bit like gouging. But, I admit, I dropped the $15.00 so I can’t complain too much.

So, how is the content? Well, it’s nice. But there’s nothing mindblowing. There’s a quest that enables another upgrade to the Regalia. A quest that upgrades the functionality to the Armiger weapon skill. Another quest that allows our heroes to sail around on a boat. In fact, there are lots of quests. The three mentioned above are probably the most interesting. The rest end up feeling like filler. And in a game that’s now closing in on two years old, it’s difficult to find motivation to sit down and just grind away at filler content. This new content would seem more at home if you were playing the game for the first time, it certainly fits better when viewed in that way. But loading up your endgame save file just to go hunt down “datalogs”? That feels a bit pointless.

One other major change the Royal Edition makes to the game is a revamp of Chapter 14. This is actually quite a welcome change. What was originally a breeze-through chapter of the game is now a full fledged dungeon. It takes plot elements from other DLC releases and provide more lore and backstory to the main game. There’s even a couple of new boss fights added. Namely, Cerberus and Omega. (The later being the new optional mega-boss). The final encounter of the game also now includes some extra mini-bosses that are geared towards the companions. Very good stuff.

These new fights are welcome. But the Omega battle seems a bit glitchy. It took me several days to finally defeat this boss due to erratic game behavior. Towards the last half of the battle, this boss can teleport around the arena. On more than one occasion, Omega would vanish and not respawn. As a result, I would be unable to complete the battle. This is especially bad because this battle can often take one to two hours to complete through normal methods. Unacceptable.

Overall, the Royal Pack content is certainly a welcome addition to the game. I personally had no qualms with the game’s content at release, but this new content does help flesh-out the game a bit more. It really puts the cherry on top so to speak. My only gripe is that I feel this type of stuff should be free.

Overall Impression:  Welcome addition to the game. Great changes to Chapter 14. But other content feels a bit weak.

Value: Existing players will have to pay $15.00 for what should be a free patch. Affordable if you’re a big fan of the game and want to stay up to date. New players would do better to purchase the Royal Edition for the complete package.

Main Game:  Final Fantasy XV Review

DLC Review: Final Fantasy XV – Episode Ignis

It is finally here! The last of the originally announced DLC for Final Fantasy XV! Of course, I’m talking about the long-awaited Episode Ignis. Now, I call it one of the “originally announced” DLC episodes, because it was one of chapters that was originally announced and included in the game’s Season Pass. However, SE has strongly suggested that they will continue to create new downloadable content in the future. Time will tell. But for now, let’s dive in to this release and see what we’ve been given.

First, I want to begin with an admission. I enjoyed Final Fantasy XV very much. However, even I can admit that certain aspects of the game were severely lacking. Most of my complaints revolved around the clarity of the game’s storyline. This was especially true for the last half of the game. Now, since it’s original release, SE has taken steps to help smooth over many of these concerns. They added some cutscenes and even released a new playable side-chapter to the game to help fill in some of gaps. On top of that, each DLC Episode has provided some insight into several of the game’s mysteries. This one, however, finally resolves nearly every complaint or concern I had about the original game. The casual gamer, will enjoy several of the lore-based reveals that Episode Ignis provides. But some of the more hardcore Final Fantasy fans will find even more if they look close enough. (More on this later)

As with all the other DLC episodes, the events of Episode Ignis take place during the storyline of the main game. If you remember, about halfway through Final Fantasy XV, Noctis does battle with the giant fiend Leviathan in the city of Altissa. The events of Episode Ignis take place immediately after that battle. It focuses on Ignis as he battles his way through the city in attempts to rescue an unconscious Noctis. And for those of you wondering, yes – we finally get to see what exactly caused Ignis to lose his vision in the main game… and it’s EPIC. (Did I mention that you also get cruise through the water on a freaking motorboat and fight bad guys? How cool is that?!)

Like the previous DLC episodes, this one feature a unique battle system. Ignis does battle using daggers and can alternate between three different modes of attack. One is good for close-quarters combat, another for fighting groups of enemies, and the third for distance based attacks. Successful combat fills a special “clarity meter”. Which, when full, enables a special move. Of all three chapters, I enjoyed the combat presented in Episode Ignis the best. It’s well designed and fast paced. It’s also quite fun.

Out of the three “episodic chapters”, this one felt the shortest upon my first playthrough. But, after having completed the DLC, you unlock a new option that enables some new branching content. This is where things get interesting. During this second playthrough, you will receive different endings depending on certain decisions that you make. One of these endings in particular is especially interesting as it is actually a replacement for the main finale of Final Fantasy XV itself.  – Yes, that right. Episode Ignis actually contains a path that gives FFXV a happy ending! (And in doing so, alludes to some very deep lore concepts – such as the revelation of a time loop – a throw back to the very first Final Fantasy!)

In this way, Episode Ignis is really the perfect ending to the original DLC lineup. It finally fills in the all the gaps and even puts a nice capstone on the main game storyline. It really helped me see how all of the DLC content, when looked at together with the main game, combine to form a complete package. That being said, if you’re still on the fence about shelling out the money for the season pass, I do recommend at least dropping the $5 for this episode. Episode Ignis is by far the best of the standalone DLC packages, at least in my opinion.

Everything from the added storyline, to the fast-paced combat, the replay-ability, and even the new soundtrack (which is some of the best music in the game) make Episode Ignis a solid win. I loved every second of it. Sadly… Ignis didn’t cook a single meal in this DLC, and that did bum me out a bit. I was half-expecting Episode Ignis to be some sort of Cooking Mama offshoot. But I think I’ll take what we were given instead.

Overall Impression:  The best DLC chapter yet! Filled with action and deep lore reveals. I thoroughly enjoyed this one. To me, Episode Ignis is essential to the main story of Final Fantasy XV. Playing them both will certainly benefit any players who cares about the storyline and wants to see more of the in-game lore.

Value: Like the other DLC chapters, this one is short. But it is very re-playable.  Aside from the additional branching chapter, it also features an optional boss fight that’s accessible from the main menu. For $5.00 this one is a no-brainer.

Main Game:  Final Fantasy XV Review

DLC Review: Final Fantasy XV – Comrades (Multiplayer Expansion)

The long-promised multiplayer addon for Final Fantasy XV is finally here! It is called “Comrades” and well… it technically does add multiplayer elements to Final Fantasy XV. If that sound a little weird, it’s because it is. FFXV is very much a single player game. So when SE announced that a multiplayer expansion would be included as part of their season pass, many gamers (myself included) thought it seemed a little out of place.  So, now that it is here, how does it hold up? Let’s take a look.

First of all, let’s discuss how you can obtain the expansion. First, it is available as an individual purchase for $20.00. But, if you’re going to spend that much you might as well just buy the $25 season pass. As this expansion is included in the pass along with the other three DLC episodes. Personally, you’d be a fool not to shell out the extra $5.00, in my opinion.

Despite being a multiplayer expansion, Comrades does actually fit into the FFXV storyline. The contents of the expansion take place sometime after Chapter 12 of the main game. It focuses on the remaining Kingsglaive as they work to restore some level of stability to the now ravaged world.  For this scenario, you actually design a character and participate in missions to recover precious meteor shards, which are used to restore power to various towns and outposts.

Restoring power to new areas can unlock new assignments, NPCS, weapons, and other avatar customizations. All cosmetic items for your character are completely obtainable in-game, there are no micro-transactions in Comrades.

The game features a hub-style format. When logging on, you will start in town. From here you can interact with various NPCs to either purchase gear, upgrade weapons, customize your avatar, etc. The ultimate goal is to restore power all four major outposts. This is done by farming meteor shards and directing where to spend these resources on a special “power line” map. Shards are obtainable a number of ways, but the main way to earn them is to participate in missions. This is where the multiplayer element comes in.

Some missions are simple hunt quests. Others require you to escort an NPC to safety or defend an area from monster attacks. When you undertake a mission, you are grouped with up to four other players at random. You and your “comrades” work together to achieve whatever goal is specified by the mission you’ve undertaken.

On it’s face, the whole multiplayer aspect seems pretty simplistic. It’s a PVE style of multiplayer that tends to lose it’s luster rather quickly. Once players have completed the main goal of the expansion, there’s very little left to entice gamers to continue playing. For this reason, I predict that within a few months, Comrades might very much become a ghost town. Of course, SE may continue to add content or make some changes to recapture player’s attention. But honestly, I can’t see them spending much more time on what is really little more than an afterthought to a main game.

Thankfully, when undertaking missions if there are not enough real players logged in, you will be paired with AI comrades. Already, in the two weeks the expansion has been out I find myself seeing more and more AI characters in my parties than real ones. This is not a good sign for the longevity of the game. Alongside this concern, is the issue of server stability. On more than one occasion. I’ve found myself and my comrades just standing around doing nothing as the game seems to forget to spawn monsters from time to time. I’ve also found myself queued up for a particular mission, only to find myself placed in a party undertaking a completely different mission. Also, lag and timeout issues have reared their ugly head on more than one occasion.

Despite have a pretty simple presentation. The game is actually surprisingly complex. There’s a huge level of content packed into this little title. Even now having played the game for two weeks straight, I’m really only about half-way through the storyline. Comrades explores a part of the FFXV lore I didn’t expect to ever experience. So even if your “comrades” end up being AI controlled, you can still get a lot out of the game in terms of storyline. SE managed to sneak out a bit of surprise in this department with me.  To be completely honest, I didn’t have very high hopes for this expansion. I figured we would be given something that was thrown together, barely meeting the definition of a “multiplayer” experience just to make good on their promise.  But I was pleasantly surprised to find quite a bit of interesting content.

Overall Impression:  Surprisingly well thought-out. Lots of content, but not enough to keep players playing long term. I fear a rapidly eroding playerbase will end up resulting in this expansion being more of a single player experience in the long term. You will need a PS Plus or Xbox Gold subscription to play on these consoles.

Value: Excellent value if purchased as part of the season pass. $20.00 for this expansion on it’s own seems a little steep.

Main Game:  Final Fantasy XV Review

Review: King’s Knight – Wrath of the Dark Dragon

This is a review that’s been a long time coming. I mean that in several ways. First, the game itself was delayed for over a year before it finally saw a release. Second, I wanted to spend a good amount of time getting my hands dirty with it before posting a review. As many of you may know, King’s Knight is a mobile tie-in to Final Fantasy XV. Throughout XV, you occasionally hear the character’s banter about playing a video game called “King’s Knight“. Well, this is that game. But, it’s also much more than that. King’s Knight has a very interesting history.

Let’s start by mentioning that this is not the first “King’s Knight” game. The original King’s Knight was a game published by SquareSoft on the NES. It was a commercial and critical failure. However, despite being almost universally panned, many gamers (myself included), have often felt that the game had potential. But, it seemed largely rushed and unfinished. I suppose SquareEnix felt the same way. Because now, eleven years later they have brought us a sequel: King’s Knight – Wrath of the Dark Dragon. This is a mobile title that is available for Android and iPhone devices.

Now, don’t feel like you have to torture yourself with the original game just to understand the new version. In fact, as part of the tutorial you essentially play through a condensed version of the original game. So you’re getting the full story without even seeking out the original title.

Screenshot from the original NES version

Wrath of the Dark Dragon was originally announced alongside Final Fantasy XV. Shortly thereafter, a localized beta was available to players in Australia. However, due to largely negative feedback from testers, the full release of the game was delayed by over a year. Finally in September 2017, the game was released worldwide.

King’s Knight: Wrath of the Dark Dragon tells the story of RayJack and his companions as they quest and explore the kingdom. Keeping it’s citizens safe from monsters and the ever-looming threat of the Dark Dragon.

The game is an overhead action shooter with RPG elements. Each level consists of an overhead, scrolling field filled with monsters, destructible environments, treasure and power ups.  Once players reach the end of the level their performance is tallied and rewards are granted. Some levels feature powerful boss monsters. Different monsters are weak to different attacks. So it is crucial to have a number of characters available to ensure success.

Obtaining new characters is done a number of ways. Some are granted by completing special quests. But the primary way of unlocking new characters to play is through the in-game shop. Yes, like most mobile games, this one has a GACHA element. Players can spend a special in-game currency for a chance to obtain a random characters. They might win a new and powerful character or a weak, duplicate of one they already have. It’s a random grab bag system. This same element applies to weapons in the game as well.

Characters are leveled up by using consumable training books and abilities are unlocked through the use of consumable items. Most characters have a special playable quest or story-arc. So, unlike many games of this type, there is at least some lore-based value to obtaining them. It’s not all pay-to-win.

I’m posting this review in November, 2017. If you’ve not already dived into this game and have a serious interest to do so, now is the best time to start. Most of the new-game bonuses are still available to new players. The Regalite currency is still being given away in large amounts at this time. So it’s very easy to build up a good roster of characters without spending any real money. To be honest, I’ve not spend a dime and I already have several legendary characters and weapons.

The game itself is actually very entertaining. I like the storylines, the events, and even the gameplay. However, there are definitely some quirks with the playcontrol.  All in all, I’m very impressed with the title. As far as cash-grab games go, all of the typical money sinks are here. But, the game doesn’t rub your nose in it like some do.

I guess my biggest disappointment is that despite being marketed as so, the game has no real ties to the Final Fantasy universe. But, I suppose that’s ok.

King’s Knight is a fun time waster with a surprising amount of content. But don’t expect an extremely engrossing RPG experience.

Difficulty: Medium –  Overall, many of the standard quests in the game are quite easy.  Playcontrol presents the biggest challenge at first. The early quests and scenarios are pretty simple. But as you progress the difficulty does ramp up. If you plan to try to score “perfect” on every stage, you’re almost certain to find yourself tempted to whip out your wallet to purchase currency for resurrections, etc. RESIST THE TEMPTATION. You can enjoy the game in full for free. The difficult content is there to drive sales.

Story: The storyline of this game piggybacks off of that found in the original King’s Knight. It expands on it vastly, offering a surprisingly rich story for a mobile game.

Originality: This version of King’s Knight is very much a modern refinement to the original game. Which, in itself was actually a pretty original concept. Considering that many players will have no experience with the original title. This game will feel like a pretty fresh experience.

Soundtrack: The score to the game is very well done. Most of the tracks are sourced from the original game but now fully orchestrated and modernized. It has a very epic, fantasy feel.

Fun: I personally enjoy this game a lot more than I expected to. I try to get in a few rounds each day. I participate in the special events. It’s a great bit of entertainment for zero cost.

Graphics: The graphics in this game are very well done. It’s colorful, fun and all around great for a mobile game. 

Playcontrol: This is the biggest problem. The game has two control schemes: one hand play and two-hand play. Far and wide I recommend playing with two hands. This is even easier if you have a bigger phone. The game is played with a virtual d-pad and two buttons. It takes some getting used to and even then, then controls feel a bit sloppy. But with some practice it does become manageable.

Downloadable Content: YES– In-game currency can be purchased with real money. The game receives regular free updates and features special limited time events. – Buyer beware!   There is a “Data Transfer” option that allows you to move your saved data between devices, but I’ve found it not to be very reliable.

Mature Content: None

Value:  The game itself is available for free. Optional purchases can vary in price.

Overall rating (out of four stars): 3 – A well done, fun, gacha game for mobile devices. The cash store seems overpriced for what you get. But the game itself is entertaining and very well done. Playcontrol issues and the odd difficulty curve prevent me from giving this game four stars.

Available on: Apple App Store and Google Play


Other Reviews In This Series:

I – II – III – IV – V – VI – VII – VIII – IX – X – X2 – XI – XII – XIII – XIII 2 – XIII Lightning Returns – XIV – XV 

IV: After Years – VII: Dirge of Cerberus – VII: Crisis Core – VII: Advent Children (Movie) – XII: Revenant Wings – Type-0 – XV: A King’s Tale – XV: Brotherhood (Anime) – XV: Kingsglaive (Movie)

World of Final Fantasy – Explorers – Mystic Quest – 4 Heroes of Light 

Tactics – Tactics Advance – Tactics A2

Dissidia – Dissidia 012

Crystal Chronicles – Ring of Fates – My Life as King – My Life as Darklord – Echoes of Time – Crystal Bearers

Dimensions – Record Keeper – Brave Exvius – Mobius Final Fantasy  – Justice Monsters V – King’s Knight 


DLC Review: Final Fantasy XV – Assassin’s Festival

July brought a new update to Final Fantasy XV and trailing just behind the update was a surprise bit of free downloadable content: The Assassin’s Festival! The festival is actually a special cross-over event with the Assassin’s Creed game franchise. It contains a full playable chapter complete with unlockable items that carry over to the main game.

Players who completed the previous Moogle/Chocobo festival were rewarded with a special “Dream Egg” item. Upon launching the Assassin’s Festival DLC, this item will hatch – unlocking a permanent costume for Noctis in the main game.  In case you missed the carnival event, SE has reactivated it for a limited time, to allow for the full “Holiday Pack” experience. So, this means you can partake in the carnival, get your egg, and then proceed right into the Assassin’s Festival event.  But be warned, this event is only active for a limited time. It ends on January 31st, 2018.

For me, this event seemed to come out of nowhere. It was released during my July-August hiatus from gaming, so perhaps I simply missed the announcement. Plus, it seems a bit odd to cross-over two completely unrelated game franchises like this, but – it actually works well! The DLC takes concepts from the Assassin’s Creed franchise and blends them perfectly into the main storyline of Final Fantasy XV. The gist of the event is simple;  in the world of FFXV, Assassin’s Creed is an extremely popular video game… But one that’s apparently rooted in “real life” mythology. So, every year they celebrate the Assassin’s Festival. Noctis and his crew arrive in town just in time for the festivities and must conceal themselves in costumes to sneak through town and thwart an imperial plot.  It sounds a bit strange, but to be honest it’s actually very well done. The scenarios and new gameplay mechanics are fun and for the pricetag of FREE, who can complain?

Aside from completing the quests included in the DLC, participating in the side content will provide you with medals that can be spent to purchase unlockables for the main game. (camera filters, frames, car decals, etc). So, there’s quite a bit replayability here.

Aside from the festival itself, the July Update also includes a number of other free downloadable costumes as well as some new features for the main game. This includes new quests, trophies and even a “chapter select” option from the main menu. All in all, this update/DLC pack is filled with goodies – all at no charge.  I suppose I’ll have to spent a few hours checking out some of the additions to the main game and seeing if I can manage to round out my trophy collection.

Overall Impression:  Free DLC is always good.  The amount of content included here is impressive. Even if shoehorning an advertisement for another game into Final Fantasy seems a bit awkward – the presentation is well done.

Value: Freebie! Aside from 800 MB of space you have nothing to lose!

Main Game:  Final Fantasy XV Review

DLC Review: Final Fantasy XV – Episode Prompto

The second batch of DLC goodness for Final Fantasy XV is finally here, Episode Prompto. Much like the previous downloadable chapter that focused on the character of Gladiolus, this entry shows you what happened with the character of Prompto during his hiatus from the main game.  Again, like the previous DLC, this entry is both a mix of familiar as well as new mechanics that help keep things interesting. Whereas Gladio’s DLC had a very melee/brawler feel to it, this chapter is reminiscent of a third-person shooter. In a lot of ways, it actually reminded me of the old FFVII spin-off Dirge of Cerberus.

Those that played through all of Final Fantasy XV may remember the scene in the game where Prompto falls from a moving train and is separated from his friends for a time. This chapter shows you what happened to him during that time away. In a nutshell, Prompto finds himself alone, wandering the frozen wastes. Finally, he collapses and is “rescued” by Imperials. It is during his captivity that the bulk of this DLC takes place. During this chapter, Prompto will learn the truth behind his origins as well as uncover the details behind the Empire’s true motive.

The main scenario of this entry can be cleared in about two hours. However, for players that wish to take their time and explore there’s actually quite a bit to do. This DLC also includes a handful of sidequests. The bulk of these involve scouring for materials that can used to upgrade a snowmobile that Prompto finds and uses to aid in his escape. But a few of them feature optional boss battles. Typically, I always try to complete optional content as a I go. But in the case of this DLC, I actually suggest completing the chapter first. Then, starting it over and exploring all of the nooks and crannies. I make this suggestion due to the large play-style learning curve of this DLC presented when compared to the main game. By the time you’ve actually played through Episode Prompto once, you’ll have your feet wet enough to tackle many of these optional challenges.

When I said that this DLC had a third-person shooter element to it, I meant it. Most of the combat in Episode Prompto is ranged melee. Prompto will rely on various guns as well as duck and cover behind obstacles when engaged in combat. His arsenal ranges from a handgun, to an SMG, Sniper Rifle, Grenades and even a Bazooka. Most of the combat takes place on foot, but some portions of the game even find him shooting from a moving snowmobile or even from the back of a motorcycle. It’s a whole different world when compared to the main Final Fantasy XV game.

If I’m being honest, I have to admit that a lot of it is really clumsy feeling. The weapons run out of ammo pretty quickly, and when they do you’ll be left scouring your surroundings to find a new gun to grab and use (usually while enemies are firing on you). The targeting is pretty terrible, but after a while you manage to get the hang of it, so it’s ultimately bearable. Despite the iffy playcontrol, the shooter aspect is a nice change of pace when compared to the original game. So in it’s own way, it a bit refreshing.

All in all, the best part about this DLC are the story elements. Even though Prompto’s backstory is covered in both the main Final Fantasy XV game as well as the Brotherhood anime, this DLC scenario sheds even more light on his origins. It also includes several welcome cameos by some fan-favorite characters. Completing the DLC unlocks both a weapon and clothing set for Prompto in the main game. It also unlocks a special timed-trial mode and an “Intensive Training” mode of play. The downloadable chapter is included in the season pass of available for $5.00 on PSN.

Overall Impression:  Another short but sweet add-on to Final Fantasy XV. Players who enjoyed Episode Gladiolus are also likely to enjoy this one. That being said, players who didn’t enjoy the last DLC release are also likely to enjoy this one due to different pacing and the inclusion of some open-world elements. It seems that SE is listening to their fans and modifying the DLC to meet the expectations of their players. Personally, I’ve enjoyed both.

Value: Again, like the Gladio DLC, this chapter is very short. But for a price of $5.00, I find it hard to complain. The new side-quests and optional challenges also give fans a little more bang for their buck.

Main Game:  Final Fantasy XV Review


DLC Review: Final Fantasy XV – Episode Gladiolus

Final Fantasy XV fans, the first proper DLC release has arrived! It’s time to dust off your copy of XV and dive into Episode Gladiolus! That’s just what I did, and I’m here to provide you with all the details.

For those that may not know, Episode Gladiolus is the first chapter of Paid DLC content for Final Fantasy XV. It is included with the Season Pass for the game, or is available for about $5.00 on it’s own. The chapter focuses on the character of Gladiolus and takes place about half-way through the main XV storyline. (There’s a part of the main game where Gladiolus departs the company of the other heroes to attend to some “personal business”  – This DLC is that business.)

The story here focuses on Gladio as he undertakes a special set of trials with his mentor, Cor. The actual content itself is rather short, providing players with maybe an hour’s worth of busy work. Essentially, you control Gladio as he ventures into a secret Kingsglaive Proving Ground to do battle with the mysterious “Blade Master”.  Is he is able to defeat the Blade Master in combat, he will have proved himself worthy to hold the title “Shield of the King”.

Despite being rather short, and as some have criticized, “pointless”, I found the DLC to be overall entertaining. The backstory was interesting enough and being able to experience combat from Gladio’s point of view was an interesting change of pace. For the most part, this chapter controls just like the main game, with the exception the combat mechanics. Gladio’s combat is very “hack and slash” based. When controlling Gladiolus, you have three main moves; Strike, Block or Dodge. Each of these will, over time, fill a “rage meter”. Once full, Gladio can execute special attacks, dealing massive damage. The trick to the whole thing is learning how to effectively parry attacks and strike your opponent while they are vulnerable – then getting out of the way before they can counter attack.

As you progress through the story, there a number of unique boss battles. Each boss has their own strength and weaknesses. But the real challenge here is survival. Gladiolus has a limited number of health restoratives at his disposal. New ones can be found by exploring every nook and cranny of the dungeon, but even then – the number of potions are finite. So, you will have to learn to use them sparingly or you risk facing the final boss with very little to help you .

Upon defeating the Blade Master, Gladio will receive a special weapon and skill that carry over to the main game. Also, two additional features of the DLC will also become accessible. The first, is something called Score Attack. This is essentially a timed version of Episode Gladiolus. The point here is play through the scenario again and see how many points you can rack up before either the timer runs out or you complete the scenario…  rather pointless,  but maybe that’s your sort of thing. Whatever.  If you can manage to rack up a score of 500,000 points, you will unlock a special costume for Gladio in the main game.

Next up, is something called the Final Trial. This is an optional sparring battle between Gladiolus and Cor and certainly the most challenging battle in this DLC package. I pride myself on being able to defeat nearly every optional boss or challenge in the Final Fantasy series,  but so far I have not managed to best Cor in battle.  But… this content is still fresh – and I haven’t given up!

Finally, one other thing worthy of note is that this DLC was released alongside the FFXV patch 1.07. This patch also includes the long awaited “Final Fantasy XV – Chapter 12 verse 2″.  A short optional addition to the game that provides more information behind the infamous 13th chapter of the main title. This add-on ties in nicely with Episode Gladiolus as it also allows players to control him, and see the events of the game’s 13th chapter from his perspective. Not to mention, it fills in a number of plot points that have left players confused since the game’s original release.

Overall Impression:  A short but sweet add-on to Final Fantasy XV. This DLC provides exactly what was advertised, a story focusing on the character of Gladiolus. It integrates well with the main game, and provides a few optional challenges of it’s own.  Casual fans may not get much out of it, but those who are dedicated to XV should find enough here to hold them over.

Value: Yes. This DLC is very short. But for a price of $5.00, I find it hard to complain. For that amount you get about an hour of single player content, as well as some optional challenges to keep you occupied.

Main Game:  Final Fantasy XV Review

DLC Review: Final Fantasy XV – Holiday Pack

With the release of the Moogle Chocobo Carnival, the full contents of the Holiday DLC pack are now available to owners of Final Fantasy XV. So here, is the first of what will be many DLC reviews for FFXV.

This chunk of downloadable content is a bit odd and not really what I expected to see from XV’s first optional update.  First, let’s talk about the two different versions of this add-on, then we can dive into the contents. To start, there’s both a free version and a paid version (available to season pass owners). Both versions come with a handful of useful/game enhancing items, a vanity costume and a pass to a new special gameplay mode: The Moogle Chocobo Carnival.

The paid version includes several more DLC items, a second vanity costume, and some exclusive photo frames for Prompto’s pictures.

The add-on items are nice, but include nothing that really change the way the game is played. The real meat of this update is the Moogle Chocobo Carnival.

The Carnival is actually a new mode of gameplay that is accessible from the “Special” option on the main menu. It is essentially a solo mini-chapter. During this mode, you play as Noctis as he explores the fun filled streets of Altissia during the festival. Basically, the goal here is to collect “mog-medallions” that can be exchanged for prizes. These prizes range from exclusive vanity items (car decals, etc) to useful consumables. Medallions are earned by participating the carnival activities and doing various festival-related quests. Anything earned here will carry over to the main game.

This makes the carnival into a useful tool for players who have not yet completed the game, but it seems rather pointless for players that have already finished the main scenario. Perhaps, my opinion on this will change once we see how other DLC plans pan out. One big question remaining, is the inclusion of a special key item called the “Dream Egg”. This item is obtainable if you manage to collect enough Mog Medallions and attend a special fireworks session at the end of the carnival. Popular opinion with fans is that this egg may play a larger role in future DLC.

Finally, it is important to note that the Moogle Chocobo Carnival content is only available for a limited time. After 2/20/2017, this playable content will be removed from the game. It is unclear if there are plans to bring this back in the future, so players may wish to jump on this content before its  gone and earn that egg!

The Holiday Pack does not include any new trophies or achievements.

All in all, this DLC seems to add little to the overall game at large, but it can be a fun distraction and does feature some welcome items and enhancements. SE’s decision to make the majority of this content available for free is a big plus as well.

Overall Impression:  A curious choice for a first DLC release. The vanity and practical items are welcome. The carnival is quirky, but fun. Unclear how this will fit into the game at large. It’s unclear why SE decided to make a large portion of this DLC into a time-sensitive feature. It seems counter-productive to spend the time developing something like this carnival only to remove it from the game 30-days later.

Value: This DLC comes with both a paid a free option. Having it included with the season pass makes this a no-brainer. Non season pass holders can also enjoy the free version of the holiday pack.

Main Game:  Final Fantasy XV Review

Review: Final Fantasy XV – A King’s Tale

For those of you that pre-ordered your copy of Final Fantasy XV from Gamestop, you may have noticed a download code on your receipt for a bonus game. (If you didn’t notice this code, go fish your receipt out of the trash, quick! The code is for something called A King’s Tale. A King’s Tale is a mini, 16-bit style beat-em-up based on characters and monsters from Final Fantasy XV.  It’s a simple little game, and one that’s nothing at all like the actual Final Fantasy XV. But, for a price tag of $0.00,  you can’t beat it.

The premise of the title is simple, in A King’s Tale, Prince Noctis is still a child. One night his father, King Regis, tells him a fantastic bedtime story about an epic battle against legions of monsters. The “bedtime story” makes up the actual gameplay. Once you have completed the main story, Prince Noctis finally goes to sleep. This unlocks a slew of optional Dream Battles.

The gameplay is best described as an old arcade-style brawler. IE: Double Dragon. But much more fast paced. To start, King Regis only has limited abilities but as you continue to play and progress through the stages, more and more attack options become unlocked. As you play, you’ll find that certain monsters are weak to certain types of attacks. So you learn to tailor your strategy to match whatever you’re fighting. The tricky part is that you’re often attacked by multiple enemies at once, so you have to learn to switch up your assault on the fly.

Once you completed the main scenario, you unlock what are known as Dream Battles. These are short rounds of combat that also include an optional goal. To complete the battle properly (and earn a gold star), you need to achieve whatever the objective is – for example, complete the battle without using magic.

On the surface, A King’s Tale seems like a very simple little freebie. But, there’s actually a surprising amount of thought that’s gone into the game. The game comes complete with it’s own chiptune style soundtrack and even has achievements/trophies.

The worst thing about the game is that it is not available to the general public. Currently, only players that pre-ordered the game from specific retailers have access. I hope that after some time goes by, this decision is reversed.  Until that day arrives, if you’re one of the lucky bunch of players who can get your hands on A King’s Tale, it’s certainly worth a look. My only complaint about the title is a lack of multiplayer. This would be the perfect game for some co-op, even it was only local with a second controller.


Difficulty: Hard –  Looking like a retro title isn’t the only thing “old school” about A King’s Tale. The game also has a “Nintendo-Hard” level of difficulty.  This is especially true for the final battle and several of the Dream Battles. Progress is saved from stage to stage, but occasionally, the battles themselves can get very frantic. Those who are easily frustrated or not familiar with this type of game may not find this to their liking.

Story: This game could loosely be considered a prequel to Final Fantasy XV, as it takes place when Noctis is a young boy. But, the storyline here is not critical to the XV universe at large. Regardless, it’s cute and does provide a bit of nice window-dressing to the already large FFXV universe.

Originality: Years ago, games like this were a dime a dozen, but it’s been a while since I’ve seen a title like this so it was quite a refreshing experience. I’ve certainly never played a Final Fantasy title in this genre.

Soundtrack: Classic retro era chiptunes! The music here sounds like something right out of Double Dragon. It’s simply amazing!

Fun: I used to enjoy these games immensely when I was young.  So, I personally had a blast. But I can imagine that fans attracted to Final Fantasy titles as a whole may not appreciate this type of game. The difficulty level can also result in some frowns from younger players, I imagine.

Graphics: The graphics here are on par with a title you might find on the old SNES or in a retro arcade. Cartoonish, 16-bit sprites. But, the game is tweaked for modern consoles and looks great in HD.

Playcontrol: The controls are easy to grasp and very responsive. No real issues.

Downloadable Content:  N/A

Mature Content: Cartoon violence

Value:  This title is provided for free as a preorder perk for Final Fantasy XV. It doesn’t get any better than free!

Overall rating (out of four stars): 3 – For a free title, it’s difficult to be picky. I suppose my biggest complaint would be a lack of local multiplayer. The difficulty level may turn off some modern players, but just like any retro title; practice makes perfect.

Available on: PSN and Xbox Live (DLC code only)

Other Reviews In This Series:

Main Series:

I – II – III – IV – V – VI – VII – VIII – IX – X – X2 – XI – XII – XIII – XIII 2 – XIII Lightning Returns – XIV – XV 

IV: After Years – VII: Dirge of Cerberus – VII: Crisis Core – VII: Advent Children (Movie) – XII: Revenant Wings – Type-0 – XV: A King’s Tale – XV: Brotherhood (Anime) – XV: Kingsglaive (Movie)

Misc Titles:

World of Final Fantasy – Explorers – Mystic Quest – 4 Heroes of Light 


Tactics – Tactics Advance – Tactics A2


Dissidia – Dissidia 012 – Dissidia NT

Crystal Chronicles:

Crystal Chronicles – Ring of Fates – My Life as King – My Life as Darklord – Echoes of Time – Crystal Bearers

Mobile Titles:

Dimensions – Dimensions 2 – Record Keeper – Brave Exvius – Mobius Final Fantasy  – Justice Monsters V – King’s Knight  – Dissida Final Fantasy Opera Omnia

Review: Final Fantasy XV

It is finally here! My full review of the long-awaited Final Fantasy XV! And in record time, might I add.  This review took me less than a month, but unlike those other day-one reviews you’ll find on the web, all of my playthrough reviews are only written after I’ve completed a game from start to finish and poked through every nook and cranny. (Don’t believe me – check my PSN trophies).

As you most likely know, the hype train behind this game was running at a fever pitch. So, let’s start off by talking about about what made this game one of the most anticipated titles in years. Final Fantasy XV began development almost a decade ago. That’s a long time for a single game. Originally announced under the title “Final Fantasy Versus XIII” – it was initially intended to be part of the Final Fantasy: Nova Fabula Crystallis sub-series. (A spin-off of FFXIII) But after several years and management changes, it was re-announced as the next major entry into the main series. Since that time, teasers, leaked footage and interviews caused the game to develop a huge following. Now it is finally here.

So, before we dive into the game itself, let’s do something I dread and take a moment to discuss the various editions and incentives.  For FFXV you basically have three (realistically two) choices; The Standard Version, The Deluxe Edition, and the Ultimate Collectors Edition.  The latter was available directly through Square Enix only and is no longer available for purchase.

  • The standard “day one” edition comes with the game only and a DLC sword.
  • Both the Deluxe and the Collectors editions come with the following DLC perks: A stat boosting costume, the sword from the standard edition and a vanity skin for the in-game vehicle. Both the deluxe and collectors editions also come with a Blu-Ray copy of the FFXV: Kingsglaive motion picture.  – I purchased the Deluxe Edition.
  • The Ultimate Collectors edition also comes with a few exclusive DLC perks that includes in-game discounts, uncommon and exclusive items, etc. But in all honesty, these do not prove to be very valuable. This edition also comes with a playart statue, art book, Blu-Ray copies of FFXV: Brotherhood / Kingsglaive and a special soundtrack.

So now, *Sigh* – let’s talk about the pre-order perks.  Basically, there’s really only three that you need to know about.

  • If you preordered the game from PSN or Xbox Live, you get the Angler set (some fishing-based items from the Collectors Edition), and an exclusive vanity skin for the car… Meh.
  • If you preordered the game from Amazon, you get three exclusive mid-level weapons and three of the four DLC item sets from the Collectors edition. Nice!
  • Finally, if you preordered the game from Gamestop, you get a second Final Fantasy XV mini-game called “A King’s Tale” for free!! … WOW!!!  – I preordered my copy from Gamestop, but I managed to snag an extra copy of the Amazon DLC codes from a friend who received two in error.   

There’s a few other random skins and other worthless freebies given out through contests and promos, but nothing really worth mentioning.

I’ve included a handy-chart below that provides details for every single possible purchase option for the game. (Because this is way more confusing than it needs to be).

*Click to enlarge*

*In a nutshell: If you have the Deluxe Edition and preordered from Amazon to have 99% of the digital perks from the Collectors Edition – If you missed out on any of this, please don’t worry. None of these perks are particularly game-breaking or game-boosting in the overall scope of things, and knowing SE – it wouldn’t surprise me if these don’t appear for sale in the future as individual DLC.

Speaking of downloadable content, the game has a handful of DLC planned in the coming months. These will be available individually for purchase or you can pay the reasonable price of $25.00 for a season pass. At the time of this writing, only the Holiday Pack is available for download. (More on this later).

So. Now that you’ve figured out which version of the game is right for you, I would like to make suggestion. Before playing the actual game itself, I highly recommend installing and completing the free Final Fantasy XV Platinum Demo. The demo is a unique scenario that does not exist in the game itself. Not only does it do a great job of teaching you the combat mechanics of the real game, but upon completion it unlocks a special perk within the retail copy of the game. (A special summon).

FFXV Platinum Demo

So… you’ve watched the Brotherhood anime and the Kingsglaive Motion Picture, you’ve played the demo… you’re finally ready to play Final Fantasy XV. Here’s what to expect from the storyline.

The story of Final Fantasy XV takes place in a world called Eos. The majority of this world is ruled by the militaristic Empire of Niflheim. However, to the north, the small Kingdom of Lucis remains free from Imperial rule. Lucis, protected by a magical barrier, has been able to ward off the Empire for generations. Recently, peacetalks between the Empire and Lucis have manifested. One of the conditions in the peace treaty requires that Noctis, Prince of Lucis is to marry his childhood friend Lunafreya, the oracle of Tenebrae (an area under Imperial control). The game itself mainly focuses on the character of Prince Noctis and his three companions as they journey to the nearby nation on Tenebrae, for the Prince’s wedding. However, shortly after leaving the Crown City of Insomnia, their car breaks down – halting their journey temporarily. While awaiting repairs on their vehicle, the news reaches Noctis that the peacetalks were nothing more than an elaborate ruse. The Empire has occupied the kingdom. The King, Noctis’s father, is said to have been slain. Now, last of his line, Noctis undertakes a journey across Eos to claim the magic powers of his birthright and retake the kingdom from the Empire.

Despite having a backstory this epic, a large focus of Final Fantasy XV is actually on the relationship between Noctis and his three friends. The first half of the game can appropriately be described as the ultimate Bro Roadtrip. Three guys, hanging out.. being guys. The banter between Noctis and his companions really does a great job of making you care about all of the characters on a very personal level.  In the entourage we have; Noctis – the Prince. Gladiolus – Noctis’ bodyguard. Prompto – Noctis’ childhood friend. And finally, Ignis – Noctis’ personal adviser and attendant.  Each character has their own personality and quirks that you’ll grow very familiar with throughout the game. Gladio is a bit rough around the edges, Prompto is easily excitable and obsessed with photography, Ignis is the straight-man and an accomplished chef, often preparing meals for the party when they camp out in the field.

The game is split into fifteen chapters. To be quite honest, the main scenario of the game can be completed in just over twenty hours by most players. This is actually a fairly short time for these types of games nowadays. However, there’s way more content in Final Fantasy XV than just what is found in the main storyline. There’s tons of sidequests littered throughout the game. Most of these can be discovered pretty easily by playing the game normally. But there are a handful that can only be uncovered by venturing a bit off the beaten path. With a few exceptions, you have free reign to explore the entire world at your leisure. You can do so on foot, via car, and after a certain point in the game by Chocobo. Most the time, the car will be your main mode for transportation.

When cruising the roads in the Regalia (the model name for the car), you can instruct Ignis to drive to various destinations on the map. After a certain point in the game you will also unlock the ability to drive manually. Driving the Regalia is fun at first, but it does get tiresome after a while. During your time on the road you will treated to banter between the guys and occasionally some important exposition. One neat little feature during these roadtrips is the car stereo. Just like in games such as Grand Theft Auto and Sleeping Dogs, you can scroll through the channels and listen to cool music. Expect in FFXV the track selection can include soundtracks from other games in the series! Tracks can be purchased throughout the game when visiting gas stations and rest areas. I thought this was a nice touch.

The downside to these drives is the time it takes to get from place to place. Thankfully, once you’ve arrived at a particular area, you can fast warp there in the future for a small price. This certainly saves time, but to be honest – the loading times when warping from place to place, or even when loading new chapters and cutscenes in the game seem unusually long. Sometimes, I found myself sitting on a loading screen for well over a minute. (This was my experience playing on the original Playstation 4. Perhaps this is not an issue on the Xbox One or on the new PS4 models… I dunno). But, it’s long enough to be an issue.

Sadly, I was not as impressed with the soundtrack for this game as I usually am with Final Fantasy titles. There are a good number of great tracks in FFXV, don’t misunderstand. But overall, the background music just feels “off”. Even when the songs are catchy… to me they just seem a little out of place. But this could just be me being quirky. My eight-year old son absolutely loves the music. He likes it so much, I had to make a CD of game tunes at his request so he can listen to it when he goes to bed at night… So, take my opinion with a grain of salt here.

Graphically, the game is gorgeous. To date, it’s the best looking console game I’ve played. If you have one of the newer model PS4s, FFXV will take full advantage of the hardware as well. The game can also be tweaked even further for HDR televisions and home theater audio.

Progression in the game is tallied as you complete sidequests and battle monsters. Experience points earned by your characters are paid out whenever you rest in camp or at an inn-room. This serves to level your characters up. Your party also earns AP during their adventures. These points are spent unlocking new abilities.

Combat in the game is a bit of a mixed bag. Especially at first. Starting out, I had a hard time grasping it. The combat controls felt awkward and not very intuitive. But, as you continue to play and unlock more combat skills, it starts to come together. By the end of the game, it felt like second nature.  My biggest complaint has to be not with the control scheme, but with the in-game camera during combat. More often then not, battles take place in dense outdoor areas or in confined dungeon spaces. The camera tends to go haywire and it can be difficult to focus on what you need to see. A prime example of this can be found during the mega-boss fight against the Adamantoise. The boss is so massive that the camera doesn’t seem to know what to do with itself. This is very long fight, and my biggest problem with it was not the battle itself, but dealing with the darn camera angles. This seems like something that might be easily fixed with a patch. Time will tell.

All in all, Final Fantasy XV is a very different type of Final Fantasy game. Square Enix has declared that this entry is intended to appeal to both veterans of the series as well as new players. When I first settled in to play this game, it wasn’t at all what I expected. I think my JRPG-mindset may have kicked in too hard at first and I misplayed the game from the get-go. Out of the eighty hours I clocked in playing FFXV, I’d say the first forty were spent in the first four chapters alone. I grinded sidequests and hunts like nobody’s business.I was hesitant to proceed with the main story until I completed absolutely every bit of optional content I came across. While this was great in terms of leveling up and getting ahead of the curve, it made for a very slow start.  Once I managed to put this aside and just enjoy the game for what it was, everything fell into place. By the end of the game, it ended up feeling very much like a Final Fantasy title.

Wrapping things up, I want to touch a bit on the game patches and DLC.  At the time of this writing, the game has received an important day-one update and a small bugfix/feature patch.  So I’m going to assume anyone playing is going to have installed these. The developers have expressed a desire to further patch the game – adding some additional cutscenes and possibly making major changes to the 13th chapter of the game itself. I’m not sure how I feel about this. Having already completed the game, I hate to think I might miss out on some crucial story elements. We’ll have to see how this manifests.

To date, only one piece of DLC has been released: The Holiday pack. This comes in both a free download and an special paid-for version. For the most part, there’s not much of value in this package currently. A few random in-game items, and a costume that will be unlocked at a later date. The real gem in this DLC is the upcoming limited-time carnival. Apparently, SE is waiting until after Christmas to open up this event. Details behind what this carnival will contain are still sketchy, and I’m not really sure how I feel about having a time-locked event as part of a DLC package… but we’ll see how it all plays out. As more downloadable content is released, I’ll review them separately on the site.   – But in regards to this carnival, don’t let this pending release stop you from playing the game to completion. Upon finishing the game, you have the ability to continue playing. So anything you may have missed and any new add-on content like this, should be available to experience.  In fact, there’s even a secret optional dungeon in Final Fantasy XV that’s only available once you have completed the game.

All in all, I found Final Fantasy XV to be a solid game and one worthy of the franchise. It’s not perfect, but it’s certainly worth a look if you’re a fan of the series. Despite experiencing a slow start, I found my enjoyment of the game to grow the longer I played it. The storyline is second to none, certainly one of the more impactful in the series, in my opinion. I feel that longtime fans will be divided on what to think of the game. But, putting nostalgia for the previous games to the side, FFXV certainly stands on it’s own.  I look forward to seeing what’s to come in terms of the upcoming add-on scenarios.

Difficulty: Variable –  Final Fantasy XV has two difficulty options: Easy and Normal. Easy mode turns down the difficulty of battles considerably. Also, when Easy Mode is enabled, if you do die and you have the Carbuncle summon unlocked from the demo, you get an instant raise. I can’t say for sure, but I suspect that Carbuncle, in fact, only appears when the game is on the easy setting – as I never saw him appear once when playing the game on Normal. I would recommend Easy Mode only for players that want to experience the game story with no challenge whatsoever. Normal mode is really not that difficult as long as you spend a little time grinding and preparing. Plus, you miss out on one of the coolest fights in the game if you play to the end using the easy setting. As usual, most the really difficult content comes in the form of optional bosses and dungeons. These are intended to played post-game.

Story: The storyline presented in FFXV is simply amazing. It stands just fine on it’s own, but backed up with Kingsglaive and Brotherhood, the lore behind game is just fantastic. In the later part of the game, a lot of concepts are introduced at a pretty fast pace, so if you’re not paying attention it will be easy to miss some key elements.

Originality: For a series with no less than fifteen installments, it can be difficult to keep things feeling fresh. But Square Enix always seems to manage to pull something new out their hat, while keeping the elements that make a Final Fantasy game a “Final Fantasy game”.  This is certainly true here for XV where we have a game that is both somewhat hub-based, yet also very open world. Many of the concepts in this game are indeed recycled from previous entries; Hunts are a prime example. Yet, the setting that encompasses the game manages to keep things feeling new. One shining feature here is the social media integration. SE has flirted with this before, but never got it right until now.  Throughout that game, Prompto will randomly take photographs. Every time you rest, you have are able to review the pictures he’s taken and share them on social media… pointless, yes. But fun.

Soundtrack: Don’t misunderstand what I said above. The music in this game is very good. It’s beautiful and well composed when it needs to be, and quirky and playful when appropriate. But, when compared to other games in the series, the bulk of it does not seem as memorable.  The exception to this gripe is the main theme “Somnus” – This is an absolutely lovely track. When it comes to voice acting, the game has it’s ups and downs. Noctis and his companions are overall, very well done, but their banter can become repetitive after a time. The side characters on the other hand… are cringe inducing. (I’m looking at you Cindy and Dino).

Fun: Final Fantasy XV, for me, was very enjoyable. RPG fans should have a field day. Heck, even my eight-year old is in love with the game. But, I feel like large portion of games just won’t “get it”. If you like RPGs that don’t hold your hand, there’s a lot to like about FFXV.

Graphics: Incredible. The scenery and most of the models in the game are absolutely excellent. There’s a few odd exceptions, but overall Final Fantasy XV is once of the prettiest games I’ve ever played.

Playcontrol: This is where the game suffers the most. But, in theory, this is something that could easily be fixed. Number one, as mentioned above, the camera during combat is big a issue. Second, the jump-button also serves as the button needed to initiate dialog or interact with objects. This often leads to you trying to select an NPC for conversation, only to end up jumping in their face for no reason. Annoying.

Downloadable Content:  Yes. Free and paid DLC.

Mature Content: Some language and scantily clad characters.

Value:  The base game retailed for $60.00 new. The Deluxe Edition sells for $80. As recent as a month after release, the standard game has been seen on sale for as low as $35. – To me, considering the amount of content the game offers, it’s well worth the $60. To be fair, considering the $80 version also comes with a Blu-Ray movie as well as additional in-game content, this amount is also justifiable.

Overall rating (out of four stars): 3 – Final Fantasy XV is a great game. But, it has it’s share of flaws. Its not a perfect title by any stretch. Considering how long the game was in development, some of the issues are quite honestly, inexcusable. But, none of them are major enough to detract from the overall enjoyment of the title.  There’s plenty to enjoy in this game, and the story presented here is absolutely breathtaking.

Available on: PS4 and Xbox One

Other Reviews In This Series:

Main Series:

I – II – III – IV – V – VI – VII – VIII – IX – X – X2 – XI – XII – XIII – XIII 2 – XIII Lightning Returns – XIV – XV 

IV: After Years – VII: Dirge of Cerberus – VII: Crisis Core – VII: Advent Children (Movie) – XII: Revenant Wings – Type-0 – XV: A King’s Tale – XV: Brotherhood (Anime) – XV: Kingsglaive (Movie)

Misc Titles:

World of Final Fantasy – Explorers – Mystic Quest – 4 Heroes of Light 


Tactics – Tactics Advance – Tactics A2


Dissidia – Dissidia 012 – Dissidia NT

Crystal Chronicles:

Crystal Chronicles – Ring of Fates – My Life as King – My Life as Darklord – Echoes of Time – Crystal Bearers

Mobile Titles:

Dimensions – Dimensions 2 – Record Keeper – Brave Exvius – Mobius Final Fantasy  – Justice Monsters V – King’s Knight  – Dissida Final Fantasy Opera Omnia