Dungeons & Dragons: The Rise of Tiamat

My next D&D post is here! My last entry was an overview of the introductory adventure for Fifth Edition, Hoard of the Dragon Queen. This time, I’m taking a look at the sequel to that acclaimed adventure: The Rise of Tiamat.

As mentioned above, this adventure is actually the second (and final) part of the Tyranny of Dragons campaign. It is designed for characters level 8 and above and should end with them around level 14 or 15.

This chapter of the Tyranny of Dragons campaign is quite a bit different from the first half. First of all, the pacing of the adventure seems to be much more open. DMs will likely do a lot of flipping back and forth with this book. Being non-linear is a good thing, but it also means that rookie DMs will likely have a much tougher job than someone with a little more experience under their belt. Also, the scope of this adventure is epic. Regardless of the outcome, the consequences of this adventure will result in some MAJOR changes to the Forgotten Realms game world. So if you’re playing this with intentions of continuing your campaign beyond the 15th level, you’ll likely have to do some major customizing to whatever future adventure you’re likely to run.

Despite being a bit tough on the Dungeon Master, the contents of this book are a treasure trove. There are several excellent “dungeons” to be played within these pages. As well as some really great opportunities for entertaining role playing. I can already see a hundred different ways that this adventure could end up being something that players will talk about for years to come.

All in all, the module is very well written and really gives players a good look at much of the mythology of the Realms. Many famous locations and NPCs are present in this adventure. It seems Wizards of the Coast really wanted to start 5E off with a bang. This adventure manages to do just that.  – Just come prepared. This is especially true if you’re the DM. You will have your work cut out for you.

Dungeons & Dragons Fifth Edition Products:

Starter Set

Core Books:  

Player’s Handbook   –   Dungeon Master’s Guide   –   Monster Manual

Supplements:

Volo’s Guide to Monsters    –   Sword Coast Adventurer’s Guide  – Xanthar’s Guide to Everything – Mordenkainen’s Tome of Foes   –   Guildmasters’ Guide to Ravnica

Adventures:

Hoard of the Dragon Queen   –  Rise of Tiamat    – Princes of the Apocalypse  –  Out of the Abyss   – Curse of Strahd   –   Storm King’s Thunder  –  Tales from the Yawning Portal  – Tomb of Annihilation  –  Waterdeep: Dragon Heist   –   Waterdeep: Dungeon of the Mad Mage

Original Adventures Reincarnated:

Into the Borderlands    –    The Isle of Dread

Dungeons & Dragons: Starter Set

As I promised a few months ago, I’m going to be making posts discussing each of the official Dungeons & Dragons supplements that are available. To date, I’ve only really discussed the core rule books and player supplements. But there’s a number of other products available. Today, I’ll be discussing the D&D Starter Set.

I want to start by discussing what this set actually is. If you’re someone who is interested in playing Dungeons & Dragons, most people will tell you that you’ll need to go out and buy a set of dice and a copy of the Player’s Handbook. That’s pretty accurate, but what if you’re still on the fence and you’re not sure if you want to sink a bunch of money into the hobby yet? Well, that’s where the Starter Set comes in.

The Starter Set is a great entry point into the world of Dungeons & Dragons. You can find it at most hobby shops or book stores. The set actually comes in a big cardboard box. It contains the following items:

  • Starter Set Rulebook  (softcover)
  • Lost Mind of Phandelver adventure (softcover)
  • a pack of pre-generated character sheets
  • a set of polyhedral dice

The Starter Set Rulebook is essentially a compact version of the D&D game rules. It’s enough to teach you the basics, but if you decide to get serious you will eventually want to purchase a copy of the Player’s Handbook. For existing players, there’s not really much of value here.

The next main object of interest in the box is the Lost Mine of Phandelver adventure. This is included in the box so that consumers will have a sample adventure to play. Aside from containing the adventure module itself, the booklet also contains a small bestiary of the monsters used in the adventure. (This eliminates the need for a copy of the Monster Manual). If you’re an existing player/dungeon master, this adventure is likely the main reason you purchased the Starter Set – as it is quite a good sized adventure that is designed for level 1 players. It is set in the Forgotten Realms game world.

As I mentioned above, the D&D Starter Set is really marketed towards brand spanking new players. For the price of only $20.00 they can get everything they need to take their first step into Dungeons & Dragons. That being said, if it’s a hobby that you enjoy and end up sticking with your next purchase will want to be the Player’s Handbook. I glossed over that book in an older post, but I think I’ll actually be making an updated post in the coming days that goes a little more in depth.

If you’re a Dungeon Master (game referee) or even a player who likes to read up on “behind the scenes info”, the Dungeon Master’s Guide and Monster Manual  are probably going to be your next purchase.  Another great book to pick up is Volo’s Guide to Monsters – this books serves as both an add-on to the Monster Manual as well as some in-depth information that bother players and Dungeon Masters will find helpful.

In the future, I’ll be discussing some of the adventure books that have been publish since the release of Dungeons & Dragons 5e. Once we’re all caught up, I’ll be discussing items as they are released.

Dungeons & Dragons Fifth Edition Products:

Starter Set

Core Books:  

Player’s Handbook   –   Dungeon Master’s Guide   –   Monster Manual

Supplements:

Volo’s Guide to Monsters    –   Sword Coast Adventurer’s Guide  – Xanthar’s Guide to Everything – Mordenkainen’s Tome of Foes   –   Guildmasters’ Guide to Ravnica

Adventures:

Hoard of the Dragon Queen   –  Rise of Tiamat    – Princes of the Apocalypse  –  Out of the Abyss   – Curse of Strahd   –   Storm King’s Thunder  –  Tales from the Yawning Portal  – Tomb of Annihilation  –  Waterdeep: Dragon Heist   –   Waterdeep: Dungeon of the Mad Mage

Original Adventures Reincarnated:

Into the Borderlands    –    The Isle of Dread