I’ve completed my formatting/review of the site! That means it is back to business as usual.
Look for some new reviews and posts in the coming week.
I’ve completed my formatting/review of the site! That means it is back to business as usual.
Look for some new reviews and posts in the coming week.
Quick update! I’ve recently added a few new tabs to the front page: Twitter, Backlog, Streams, Radio, Record Shelf, and Pantry. Here’s a quick rundown on what these new areas are for:
TWITTER: An embedded link to my twitter feed.
BACKLOG: I’ve finally done the unspeakable and posted my complete game backlog. This is an exhaustive list of every game that potentially interests me. Please understand that this list not necessarily represent every game I intend to play or review for this site. But it’s instead more of a personal list of title I find significant for one reason or another. As usual, if you have a favorite game that does not appear on this list and you think it should. Leave a comment.
STREAMS: Yes. 2018 is the year that I intend to finally start streaming some gameplay. I’m not sure to what extent, but I do have plans to give this a try. I want to be clear, I’m a fan of the printed word. I think games are best reviewed in print. But, a few live streams here and there might be fun. We shall see.
RADIO: The RetroSensei podcast is dead. I really enjoyed making it and Short and I really had some good discussions on the show. But, to be completely honest, it required a lot of time and work. Time is something that is in very short supply for me these days. So instead of podcasting, I’m currently cooking up an alternative that will not require such a strict schedule. More on this and what it entails later. Stay tuned.
RECORD SHELF: This is simply a repository for all of my album reviews.
PANTRY: This is simply a repository for all of my “Nerd Fuel” coffee reviews.
I don’t get many reader emails, maybe 3-4 a month. But when I do they are usually requests for me to review a particular title. Of all the review-requests I receive, Ocarina of Time is by far the most requested title. So, for many, (myself included), this review has been a long time coming. Finally, I’m going to share my thoughts on this legendary title.
I’m sure that nearly every person reading this review, or even this site in general is familiar with this game. But just in case you’ve been living under a rock for the last twenty years, let me bring you up to speed. Ocarina of Time is the fifth entry in Nintendo’s famous “Legend of Zelda” series. It was originally released in 1998 on the Nintendo 64. It is nearly universally-heralded as the best “Zelda” game in the series, and almost equally lauded as one of, if not THE, greatest video game of all time.
I was fortunate enough to play this game a few years after it was originally released. So, even though I missed out on the initial craze, the game holds a deep nostalgia for me – as it does for many gamers. My first experience with the title was in 2003, when it was re-released as part of The Legend of Zelda: Collector’s Edition compilation for the GameCube. This version of the game is a nearly perfect port of the N64 title. The collection contained both the original version of the game as well as a remixed version dubbed “Ocarina of the Time: The Master Quest“. The GameCube version of the game was released just a few months before the birth of my first son. I have many memories of playing this game during late nights with my infant son in a bassinet by my side. This playthrough was my first time re-visiting the game since those days.
For those interested in playing it, the game is available in it’s original version on the Wii U virtual console, or on the Nintendo 3DS as Ocarina of Time 3D. For this playthrough/review, I did in fact play the 3DS version of the game. Either one is well worth your time, but I will state that the 3DS version, in my opinion, is the definitive version of the game. Aside from improved graphics, and some minor button assignments/playcontrol tweaks, the games are virtually identical. Plus, the 3DS version does come with the Master Quest (unlocked after completing the main game).
I will go on record as stating that, to me, the original N64 version had some major playcontrol issues. But, I am one of those rare people that generally disliked the Nintedo 64 controller. Playing the GameCube port of the game was even more awkward. In my opinion, the 3DS version offers the superior playing experience all the way around.
(Original N64 version –emulated )
Of all of the games in the series so far, Ocarina offers the most in-depth story in terms of lore. Many of the backstory concepts mentioned in the other games are given an epic, detailed treatment in this title. The Legend of Zelda timeline is so convoluted and complex, that it’s nearly impossible to summarize in a simple way. So, I won’t get into how this game is related to others in the series. But it is important to understand that many of the games take place centuries and ages apart from each other. The hero “Link” and the princess “Zelda” are not always the same individuals from game to game. At the time of it’s release, Ocarina was the earliest title in the series chronologically.
This game focuses on a young child named Link. Link lives in a small woodland village inhabited by a slyph-like race called the Kokiri. Each Kokiri has a fairy companion, each one except Link. One morning, Link is awoken from by a fairy named Navi, who informs him that she was sent by the great Deku Tree, the guardian of the forest. Link soon learns that the tree has been poisoned by an evil man from a desert far to the west. His goal is rule the entire world. Link is sent on a quest to help stop this nefarious villain. His first stop is Hyrule Castle, where is instructed to meet with Princess Zelda. Link’s quest will take him to various locales all over the land of Hyrule. (Many familiar from other games in the series). During his journey he will even gain the ability to travel back and forth through time. All in effort to thwart the evil Ganondorf!
Ocarina of Time is the first 3D title in series. By this time, Nintendo had learned much since the days of Mario 64. The camera issues found in that game were now largely a thing of the past. For me, Ocarina was one of the first nearly flawless 3D-rendered games released for a console at the time. Let’s not confuse the term “3D” being used here with actual Three-Dimensional Technology. Because the most modern version of the game Ocarina of Time 3D is an ACTUAL 3-D title. Making use of the Nintendo 3DS technology, the handheld version of the game is presented in a real 3-D format. (and very well done!)
Aside from the visual presentation, the game follows a format that fans of the series are familiar with. Scattered across the land are numerous dungeons. Each dungeon is filled with various puzzles that must be solved in order reach the end, where a boss awaits Link. As in other games, each dungeon also contains a special treasure that gives Link new skills or abilities. These skills or items allow Link access to new parts of kingdom, thus progressing the game further.
It certainly possible to speed through the game by simply following the prompts given to you throughout the game story, but just like other Zelda titles, players who take the time to explore the world and uncover all the nooks and crannies will have an easier time. Ocarina has a number of sidequests sprinkled throughout the main game. Each well worth the time of any serious player.
The hype behind Ocarina of Time is strong. As I mentioned earlier, it is considered by many gamers to be one of the greatest games ever made. That’s quite a bold statement. But, it’s also one that I cannot deny. There’s isn’t much about this game that isn’t perfect. Everything from the storyline, to the artwork, to the music – are simply spot-on. The level design is insightful. The puzzles are challenging (but not impossible). The game as a whole is nothing short of breathtaking. I find it difficult to declare that any game is “perfect”. But if any one title is deserving of such a declaration, it is this one.
Difficulty: Medium – Ocarina of Time does not offer multiple levels of difficulty. But as one might would expect, the game starts off relatively easy and progresses in difficulty as it goes. Most of the challenge in the game comes in the form of various boss fights. For a first time player, several of these encounters can be very frustrating at first. But as typical with most games of this type, each battle has certain mechanics. Once learned, these battles become much easier. Players willing to take the time to explore and complete the optional side quests will also have a much easier time. For players of the 3DS version, The Master Quest becomes playable upon completion of the main scenario. This version of the game features a higher degree of difficulty and rearranged puzzles and challenges.
Story: The story presented in Ocarina of Time is nothing short of epic. All the lore from the previous Zelda titles can be found here, and are explained in great detail. The game also serves as the origin story for Ganon, the protagonist for most of the series.
Originality: This title features the gated/progression style that players familiar with the series are already accustomed to. However, when combined with a new 3D presentation, Nintendo manages to breathe new life into this time-tested formula. One new stand-out feature in this game is the actual “Ocarina”. Throughout the game, Link is able to learn new songs that can then be played on a virtual ocarina. Playing these songs can have various effects depending on when and where they are used. This concept is executed by turning the buttons on the controller into actual notes on ocarina itself. This makes for a unique and memorable experience.
Soundtrack: The music in Ocarina of Time is nothing short of fantastic. The soundtrack for the game ranges from emotional to infectious. I personally found myself whistling the ocarina tunes when not playing the game. In fact, the “Song of Storms” has been stuck in my head for nearly thirteen years. It’s no wonder that the score from this game is a frequent attraction at symphony halls worldwide.
Fun: Ocarina of Time is a blast. It’s addictive. Playing this game resulted in many late night sessions over the last two weeks. I’d often find myself saying, “That’s it. Once I’m finished with this dungeon, I’m turning it off for the night.” Only to find myself pick it right back up fifteen minutes later. The game can be frustrating at times, but as a result it also ends up being even more rewarding.
Graphics: At the time of its original release, the 3D graphics were state of the art. However, like many games from that era, it has not aged well. Playing the original game on the Wii or Wii U virtual console does give it a bit of a visual boost over playing it on the original hardware. For most players, I do recommend the 3Ds version. The graphics on this new version are not only sharper and less jaggy, but many of the textures have also been improved. – I should also note that when playing 3DS games, I typically don’t play with the 3-D turned on. But the 3-D effects in this game were so stunning that I actually spent the majority of my time playing in full 3-D mode. (I played this on the New 3DS which features improved 3-D effects, so your mileage may vary)
Playcontrol: The original N64 version seems to have some annoying playcontrol issues for me. But as mentioned earlier, I’m personally not a fan of the N64 controller as a whole. Playing the original game on the Wii or Wii U Virtual Console nearly requires a Classic Controller, in my opinion. But even then, the game feels very “off”. The controls for the 3DS version are overall well thought-out and intuitive. Having played this title on every available system, I have to declare that the 3DS offers the best playcontrol of the lot.
Downloadable Content: N/A
Mature Content: Cartoon violence
Value: This title is available on the Wii U virtual console for $10. The 3DS version is usually found for a mere $20. Either of these prices are a steal for what you can get out of this game. It’s important to note that the 3DS version does come with both the original game and the Master Quest. So, it’s really two games in one.
Overall rating (out of four stars): 4 – Giving this title anything less than a perfect score is unthinkable. It is a stellar game that provides hours of entertainment. As mentioned numerous times above, you’ll often find this game on the list of all-time greatest games. It is certainly worthy of that honor.
Available on: Wii and Wii U virtual console, Nintendo 3DS
Other Reviews In This Series:
LoZ – LoZ II – Link to the Past – Link’s Awakening – Ocarina of Time – Majora’s Mask – Oracle of Season & Ages – Wind Waker – Four Swords – Minish Cap – Twilight Princess – Phantom Hourglass – Spirit Tracks – Skyward Sword – Link Between Worlds – Breath of the Wild
Recently, I posted a review for the classic spaceship shooter Star Fox 64. Very soon I’ll be making a post to share my thoughts on the long-awaited No Man’s Sky. So, I guess you can say I’m in a bit of a “spaceship mood”. Keeping with that mindset, I’m proud to finally be able to play a bit of catch-up and share my thoughts on the classic Descent trilogy.
I really wanted to review these games a few years ago when I covered other PC classics like Doom and Quake, but at the time there was really no good way to play them on a modern PC. Yes, there were source code ports available, but every one I tried seemed to suffer from some stability issues. However, I recently decided to check up on the progress of some of these ports and I was excited to discover that they have matured well past my expectations.
For those of you eager to dive in to classic Descent or Descent II, I recommend the DXX-Rebirth mod. This is a port that allows both of the original games to run on Windows and adds support for modern screen resolutions and features. For players who want to experience Descent 3, I recommend the unofficial Descent 3 1.5 patch located here.
The Descent games take place in our solar system at some point in the future. In each game you play as a “Material Defender”, or pilot sent to do battle with various mining robots. In the first and second game, you are sent to eliminate robots that have been infected with a computer virus. The robots have become hostile and destructive. As a result, a fortune of valuable resources are in danger.
The first two games follow this narrative very closely. At the end of the second game, the player finds themselves stranded in space. They are rescued and sent on a final mission that will eliminate the dangerous virus once and for all.
By today’s standards, the storyline might seem a bit shallow. However, Descent wasn’t popular due its storytelling. The main draw to these games was the 360-degree 3D action. That’s right, while games like Doom had pioneered playing in a three-dimensional world. Descent took that concept and added a full 360-degree range of motion. Instead of simply going forwards/backwards and left/right, players are able to pilot their ship up and down and at any angle imaginable. You can even fly upside-down if you wish. In terms of computer games, this was a pretty big deal at the time.
The biggest drawback to these games lie in the controls. No matter what you choose to use, be it keyboard, mouse, or controller – there’s going to be a huge learning curve. Being a 360-degree game, the controls are vastly different from nearly any other title. In fact, several manufacturers even marketed special controllers just for the game (the Space Orb is a prime example).
The single player scenarios for each game are very well done. For gamers that can’t get enough of the game’s story, both Descent II and Descent 3 also have add-on chapters available. These days, the add-ons are almost always included when purchasing the base games. But for many players, myself included, the real reason these games were so popular was the multiplayer experience. Imagine playing Deathmatch, but by piloting a flying ship in a 360-degree maze of tunnels. It was a recipe for many sleepless nights.
These days, hardly anyone plays multiplayer Descent, so your chances of reliving this experience is pretty slim. But that doesn’t mean you should pass these games up. Rumor has it that a new Descent title is in development. So now is the ideal time to practice your flying skills.
Difficulty: Varied – Each of these titles offer various difficulty settings. But, no matter how you look at it, these games can be pretty tough. The learning curve is brutal and the default controls don’t make much sense by today’s standards. The first thing I recommend for new players is to customize the control scheme. Play around with various configurations until you find one that feels right for you. Even then, it takes a while to get the hang of things. Controls aside, the games just seem downright brutal, even on the easier settings. But then again, that’s part of the fun.
Story: These games offer a very minimalist backstory. But, it serves well enough. Again, these games are played primarily for the action experience and not for a rich story. So, I’m not complaining.
Originality: When Descent first hit the scene, there was nothing like it. The graphics, the sounds, the speed – it was jaw-dropping. To this day, very few games have been able to break the mold like Descent did.
Soundtrack: These games all feature pretty groovy soundtracks. The background music included in the games is driving and futuristic. However, how you experience it may vary greatly. Originally, the first two games with simple midi music. But CD quality audio was later added for the second game. Descent 3 featured a CD soundtrack. Long live industrial techno!
Fun: For me, these games provided hours of fun back when they were still new. To be honest, they haven’t withstood the test of time as well as some other older games. That being said, if you like fast-paced, futuristic action, these are titles that shouldn’t be overlooked.
Graphics: The first and second game featured software rendered 3D graphics. But, I’m still amazed at how good these games looked. Despite not taking advantage of real 3D technology, they are nothing short of impressive. Descent 3 was a fully 3D accelerated title. – These days, if playing with the DXX Rebirth launcher, you can enjoy the entire trilogy in full 3D graphics.
Playcontrol: As mentioned above, this is probably the series’ weakest point. It’s not so much that the control design is bad, after all it is fully customizable, but the controls are often overly sensitive and simply hard to grasp. Of course, with time and patience things get better. But I feel like the out-of-the-box experience should have been more intuitive.
Downloadable Content: Various community made levels and add-ons.
Mature Content: None
Value: These games sell for about $10 each on GOG.com. At this price, they may not be viable purchases for all gamers. If you’re on the fence about wanting to try these classics, you may want to wait for a sale. But if we’re being candid, $30 for all the content included in this entire trilogy is still worth it, generally speaking.
Overall rating (out of four stars): 3 – The Descent trilogy are classic PC gaming titles. No serious retro library is complete without them. But, I can freely admit that these titles will not appeal to everyone. Still, if you’re anxious for some face-paced flying action, there no better games to turn to.
Available on: GOG and Steam* *(Descent 3)
After a few weeks of considering my options, I decided that switching back to a windows PC would be the best bet for me. The same power at more than half the cost was simply too tempting. So I sold my iMac and built a new PC from the ground up. For the time, my new PC was quite the beast. In fact, the system I use today is still built around that core investment.
I was relieved to see that Windows 7 was indeed a huge improvement over Vista. All of my audio and driver issues were things of the past, not the mention the OS itself seemed to have a bit more polish and spark to it. I did, however, immediately miss quite a bit about my iMac. The seamless experience and ease-of-use was gone. I found myself spending a little more time “under the hood” with my Windows PC than I liked. But more importantly, I found that my user experience as a whole, was turned upside down. You see, I had spent the last few years submerged almost entirely in the Apple ecosystem. Mobile Me, iTunes, iPhone… At the center of all of that was my iMac. Sure, I could check my Mac.com email address on the web, and yes, there was a Windows version of iTunes. But upon installing it I immediately noticed how subpar the iTunes experience was on Windows. The whole app was much more sluggish than it was under OS X. I just didn’t feel right.
Then, the fateful day arrived when the unthinkable happened. I dropped my iPhone in a parking lot and shattered the screen. I had to decide at that point, do I get another iPhone or look into another option? Android phones were popular, but received nowhere near the support they have today. Plus, I found I had really grown to dislike a number of Google’s services. So Android was out. It was at this time that I began to consider Microsoft’s new fledging mobile offering: Windows Phone 7. Windows Phones were not popular at all. But I was very impressed by what I saw. The mobile OS was simply lovely and intuitive. Yes, it was radically different that iOS or even Android, but that was ok with me. The biggest downside to using a Windows Phone was (and still is) the lack of quality applications available. The basics were all covered (Facebook, Twitter, etc) but some of the more specialized apps simply didn’t and still don’t exist on the platform. Regardless, I decided to go ahead and take the plunge. I switched from iPhone to Windows.
Believe it or not, I fell in love with Microsoft’s mobile platform. I found it to serve my needs very well. Shortly after, Microsoft announced Windows 8 for PCs. This was a new radical version of Windows that looked a lot like my Windows Phone. It seemed MS now had a long term vision to try to bring parity to both their mobile and desktop operating systems. Most of the public shunned Windows 8, but personally, I had no issues with it. By this time, I found that I had fully immersed myself within the Microsoft Ecosystem. In fact, for the most part I still do. I use Outlook mail, Bing, OneDrive, Windows Phone. I’m a loyal customer.
Flash forward a few years to the present. Now Windows 10 is current backbone of Microsoft. Despite what you may read online, I find Windows 10 to be a fine OS. It does NOT spy on you or take control of your PC as some people claim. It’s Windows as it always has been, but just with a bit more polish and modernization. It’s a fantastic operating system. But that praise aside, over the last year or so, it’s become obvious that Microsoft again seems to be grasping at straws when it comes to certain aspects of their business. It’s been a long time since that days of Windows Phone 7, but Microsoft STILL cannot seem to get developers on board with their mobile division. Windows 10 was supposed to change this. The Universal Application feature of Windows 10 meant that an application could run on any Windows 10 device anywhere. Be it a PC, Tablet or Mobile Phone. That has so far, not panned out as promised. Also, Microsoft recently reneged on their promise of unlimited online Storage via OneDrive for certain users. (They did this AFTER an aggressive campaign where they practically begged customers to upload their entire MP3 libraries to the service for easy streaming). To put the icing on the cake, their new music application “Groove” is a terrible mess. Despite receiving constant updates, I do not find it to be a piece of software I can use in my day to day life. I am a BIG music fan. I have a digital music library of almost two-hundred gigabytes. Groove does not feature basic tag editing features, or other services offered by a number of other music management applications. In fact, Groove feels like incomplete software. It’s great on my mobile phone for playback. But as far as a desktop app, it lacks severely.
So where does that leave me? I tend to be brand loyalist. I drink Coke, not Pepsi. I wear Levis, not Arizona. But… I like both Microsoft and Apple – yet, I have problems with both. At the moment, I’m pretty much “all in” with Microsoft. I use their services, OS and hardware. But I have to admit, as far as mobile goes, the app gap is starting to hit hard. There’s a ton of great applications I would love to use that are simply NOT available on the Windows mobile platform. I’ve resisted it for so long, but it’s starting to become a real issue. Mobile banking on my phone? Nope. The latest mobile game, authenticator, or productivity app? Nope. So you might say to yourself, “Just switch.” But here’s the problem… I’m weird. If I exchanged my Windows Phone for an iPhone, I’d then get the urge to move away from Windows entirely. Because, I’m just the kind of guy that likes everything to match and play well together. I know this because a few months back it happened…
My wife’s cell contract came due and she decided to buy a new iPhone 6. While we were at the store, I decided on a whim: ME TOO! So I bought one for myself. I liked the phone fine, but when I got home I immediately felt resentment at having to install the sluggish Windows-version of iTunes. It gnawed at me to the point where days later, I marched into the Apple store and came home with a $3,000 iMac. I was back in Apple land, baby! But, then it hit me just how insane the whole scenario was. Sure, at the time, I was able to afford these luxuries, but were they REALLY necessary? Plus, while I found myself enjoying all of the things I really liked about Apple again, this time I found that I actually missed a bunch of things I’d grown to like about Windows 10! Before it was too late, I took advantage of Apple’s return policy and took both the iMac and iPhone back. No harm done in the long-run. But I realized just then how effective this whole “ecosystem” strategy can be. Let me break it down for a normal person: Perhaps you’re an iPhone user, and you’re thinking about switching to Android. Easy enough right, but wait… all your contacts and online photo albums are backed up using iCloud. What a pain to switch all that! They’ve got their claws in you…
So as it stands now, I’m still a Windows user. I legitimately like and enjoy most of Microsoft’s products, but I’m worried about their strategy. At this point, I guess you could say I’m putting Microsoft on notice. I’m going to lay low for the remainder of the 2016 to see how their plans for universal apps and enhancements to their existing products go. A year should be sufficient time for them to show me, as a consumer, that they have a solid plan to bring excitement back to their platform. If not, I may have to seriously assess my tendency to stay true to their brand. Time will tell. MS has some really great products out there these days. The Surface line of tablets is FANTASTIC and blows away the iPad in my opinion. The Microsoft Band is probably, functionally the best fitness tracker/smart watch on the market. What’s killing them is mobile. No one cares about Windows Phone and a result, no one is developing for it. Windows 10 could be the key. In theory, any native Windows 10 app will also work on mobile. So both Windows10 desktop and mobile can benefit from this interoperability. But so far… even that is stagnant. They have to make this Universal Application system desirable to developers. But I’m not sure how they can effectively do that. Their bridging technologies, so far, don’t seem to be garnering much interest. Time will tell. Lots of us are watching,
With a few exceptions, the focus of this blog has been a nostalgic journey through my memories of gaming as a kid. Also, I like to discuss how I enjoy sharing similar memories with my own children. From my first experience in front of a coin-op arcade game in the early 80’s to relaxing with a modern day PS3 title, gaming has always been one of my favorite ways to relax. This blog is a nice hobby and I’m really enjoying the opportunity it’s given me to play through many of these old games again. But the fact is, there was many more games that hold a special place in my heart than I have time to detail and review here.
As a kid, I had oodles of time. But, looking back, I wonder how I actually managed to get in any gaming in at all. I was a very active child. I was skinny as a twig and always out on my bike or exploring the neighborhood. Looking at me today, you’d never guess it. But regardless, I played through what had to be hundreds of games in my youth. Several notable titles come to mind; Contra, Operation Wolf, Commando, Ghosts n Goblins, Faxanadu, Karnov, Ninja Gaiden, the list goes on.
I can tell by viewing my site stats, that I actually have quite a few readers. Many are one-time viewers that sent here through search results for a particular game, but there are also many that seem to be frequent readers. I’d like to take this opportunity to invite you to participate. If you have any particular memories of a specific game, either one I’ve reviewed on the site or not, please feel free to share them. If there’s a review you would really like to see, please let me know. If it’s a game I’m not familiar with, and you hold it in high regard, I’d love to check it out.
Thus far, I’ve covered nearly every NES game that really stood out in my mind as a kid. There’s a few I’m holding back for another time (Final Fantasy, Ninja Gaiden, to name a couple), but most of what I consider to be my core “Cannot Live Without” NES Collection have already been discussed. So in the coming posts, I’m going to switch my focus a bit. Again, if you have feedback it’s greatly appreciated. Stay tuned!
The final Mega Man game for the original NES. It’s important to realize that while Rock Man was still very popular in Japan, the sales of Mega Man 5 in the US were disappointing. In fact, Capcom didn’t bother to publish this game in the US at all. Mega Man 6 was actually published directly by Nintendo. When this game came out, the NES was on its way to becoming a relic. The SNES was out and most developers and players were focusing on that system.
With MM6, we have a new antagonist, Mr. X. He is supposedly, the one behind Dr. Wily the whole time. We still have tokens to collect, etc. The only thing really new is the way Rush can now integrate himself into mega man’s armor, allowing him to fly, etc.
The levels are insane. Difficult is not the word. I found this to be the most challenging of the MM titles so far. But aside from the ramped-up difficulty, It’s more of the same in this game. Mr. X turns out the be Dr. Wily in disguise, so again, there’s really nothing new in the story. Interesting note, defeating Wiley in this game actually means something for once, Mega Man captures him and he is hauled off to jail! So at least there is a sense of accomplishment at the bitter end.
Difficulty: Very Difficult – I mean this. It’s harder than the first Mega Man game. I found this game to be the very definition of frustrating. The levels, the bosses, all tough. Challenge is a big thing with games in Japan, and for Japanese players, I’m sure this game is a dream come true. – Don’t get me wrong, I don’t care much for cakewalk games, but I found this to be a bit excessive.
Story: Same thing again. But at this point, that isn’t necessarily a bad thing. Part of the charm of the series is the eye-rolling “Dr. Wiley strikes again” motif. It’s very tongue-in-cheek.
Originality: The Rush Armor doesn’t really count as an added feature. But that’s about the only new thing we have here. Everything in the game has pretty much been seen before. I think that Capcom realized that this was going to be their last 8-bit foray into the world of Mega Man. For this reason, the focus was on challenge not on features.
Soundtrack: Again, not bad. but not good. A 6/10 at best.
Fun: This was my least favorite in the series so far. But, I wouldn’t call it a total waste of time. It does have it moments, but I didn’t tend look at it as more of a chore than a good time.
Graphics: This is really the best thing about the game. Somehow, the devs managed to push just a little bit more out of the aging NES hardware. This is a striking example of what the NES was capable of in the hands of an experienced artist. In some places, this may be one of the best looking NES games. Then again, other levels look very drab. It’s a mixed bag really, but the areas done well, are really something to behold.
Playcontrol: Same as all the other games in the series. No glaring problems, but still a touchy platformer. Plays best on the original NES controller, IMO. But no real issues with modern hardware.
Overall rating (out of four stars): 2 – I can only recommend this game for the true fan. If you are a casual gamer who was to experience some legacy Mega Man, there are much better options. Completionists only.
Currently Available on: eShop.
Other Reviews In This Series: