Rift Prime – Update

It has been sixty days since the launch of RIFT Prime. As promised, I’m here with an update and to share my thoughts on the state of this “progression server” experiment.

Since my last post, not a whole lot has changed in the world of RIFT Prime. Trion Worlds really seems to be taking the progression aspect at a fairly casual pace. Since the launch of the Prime server in March, a few expert dungeons, slivers and raids have been added. The “Battle for Port Scion” PVP area is now accessible, and some additional quests are now playable. RIFT’s first free expansion area “Ember Isle” is still inaccessible at the time of this writing.

The rollout of content seems just a tad slower than what I expected. Considering that the Prime experiment is supposed to last for one year, we are now two months in and have yet to see any major new additions. At this point, the majority of the playerbase for Prime has reached level 50. It won’t be long before most players grow tired of the same endgame raids and begin turning their attention elsewhere. I have to admit, I’ve personally lost nearly all interest in the game. Few of the players I met back in March are still logging in regularly and rarely will a glance at the public chat reveal anything other than trolling or mindless guild recruiting.

I think the thing I found most disappointing was the lack of World Events. Particularly some of the one-time events like “River of Souls“. Sure, I participated in these on the live version of RIFT back in the day, but I hoping for a chance to see them again. Trion has now come forward and admitted that it would take too much effort to reactivate these types of events with the modern version of the game. Disappointing.

For me, this version of RIFT is interesting, but it does not live up to the hype. For an example of a progression server done right, I’d suggest Trion Worlds take a peek at the latest Everquest vanilla server. The pacing and the content seem much more in line with what players are craving. I only hope that Blizzard is watching too. Their World of Warcraft progression-server is just around the corner and I’d hate to see it grind to an early death by a delayed roll-out schedule.

So for now, I’m going to officially end my RIFT Prime participation once my initial 90 days subscription ends. I was hoping to recapture the magic that once hooked me on this game. But in the end it seemed to fizzle out.

 

RIFT Prime: Launch

RIFT Prime is here! As previously mentioned on this site, Trion Worlds has launched a vanilla/progression server for their Free-to-Play MMO RIFT. Having played the original game at launch, I decided to check out this experimental server to see if I could recapture the magic that I felt during the game’s release. I’ve now spent a whole week on the Vigil server and I’m here to share my initial thoughts.

First, let’s talk a bit about what exactly RIFT Prime is. RIFT Prime is a special “progression” version of RIFT. This version of the game is restricted to a single server. Unlike the main game, which is Free-to-Play, Prime requires a subscription. (Just like the original version of RIFT did). For the most part, the content in Prime will mirror that of the vanilla version of RIFT. However, some quality of life improvements from the current game will carry over. The RIFT Prime server is expected to last for approximately a year before characters created there are transitioned to the main game. As time goes on, content from RIFT’s version updates and expansions will be added, but at an accelerated rate. The idea is, to allow players to start fresh and be fully caught up with the live version of RIFT by the end of the Prime server’s lifespan. It is currently unclear if Trion will enable the special World Event content that followed RIFT’s original patches and version updates on the Prime server. We shall see.

It’s been quite a while since I’ve played RIFT. I noticed right away that the game is now downloaded through Trion’s GLYPH launcher. Downloading GLYPH and installing the game proved to be no trouble whatsoever. However, as expected there was a considerable queue to actually log into the game on day one. Thankfully, this tapered off after the first few days.

Being back in RIFT and seeing it just like I remember was a bit of a surreal experience.  With the exception of some UI changes and being automatically placed in a “starter guild”, almost everything was just like it was the first time around. Sadly, one notable exception to this is the maturity level of the public chat channel. Trolling and outright trash-talking are unfortunately all too common in MMO games. But they tend to not be as bad when content is stuck behind a pay wall. I was shocked at the number of obvious trolls and the immaturity level of the public chat once I emerged from the starting area. It was just as bad as anything you’d find on a free-to-play game.

Social complaints aside, my biggest gripe thus far with the game has been the handling of previous purchases. For the sake of this progression server, Trion Worlds has locked existing players out from their previous account-wide purchases. Meaning, if you have any RIFT Store or Collectors Edition mounts, pets, costumes, etc on your account – they are not accessible in RIFT Prime. I don’t have a problem with this move, in itself. But, what Trion has done is made many some of the old CE mounts and pets available for sale on RIFT Prime store. Now, if the idea behind this is simply to allow new players starting in Prime a way to add these vanity items to their collection, that’s fine with me. But, if it is being done as a way to tempt existing players to spend real money on loot that they’ve actually already bought… that’s a problem. Already I’ve talked to several players who already own the Ancient Tartagon mount on their main account and are planning on shelling out real money to buy the same mount again. Why?

The problem is compounded by the fact that Trion has not been very transparent about what exactly is going to happen when RIFT Prime ends. At that time, when our Prime characters are moved over to RIFT Live, will our old account-wide purchases than be unlocked? If so, it’s a bit of a non-issue. But still, why not be clear about this up front?

The one good thing about this Prime version of RIFT is that there is no Pay-to-Win items available in the store. Everything for sale on the Prime Store is either vanity or account related. This is a move that I approve of. I sank enough money into RIFT back in the day before it went Free-to-Play that I don’t really plan on spending a lot, if any, in the Prime store. So far, the only purchase I’ve made was the Progenitor Pack. This optional purchase grants you a total of sixty days subscription time, a special mount, vanity cloak, title, and portrait frame. If you plan on paying the subscription for a few months, this pack pays for itself.

As far the game itself goes, I’ve actually had a blast playing through all of the early content and quests. RIFT is a faction-based MMO. This means that all players are split into one of two factions. These two teams compete against each other for control of the gameworld. In the Live version of RIFT, I always played as a Defiant. So, for this outing I decided to go with the Guardian faction. There’s just something about the aesthetics of the Guardian starting areas that I enjoy. They have a more “fantasy” feel to them and they are lovely to look at.

The first few days of RIFT Prime saw a slew of activity in these areas. Rifts were being taken down in record time, as were zone events and elite monsters. It felt very nostalgic to see so many players actually “playing the game” in these locations. Flash forward to a week later, and the population has already evened out a bit. But, there’s still more than enough players around to get things done.

Due to time constraints and having to multi-task between various games, it took me a little over a week to reach the Guardian capital. This city serves as the central hub for pretty much the rest of the game. I’m unsure at what pace Trion plans on adding new content to Prime. But I’ll be sure to provide updates at the “progression” continues.

 

 

 

RIFT Prime

Several years ago, I made a two-part post on this site regarding my experience with various MMOs. ( You can read them using the following links:  Rise of MMOs part 1 & Rise of the MMOs part 2 ). In these articles I elaborated a bit on some of the multiplayer online games I’ve tinkered with over the years. One of the games I touched on in that post was RIFT. RIFT was a game that I got to experience from day one. I played it well into its second expansion. RIFT was released during the time between the original version of Final Fantasy XIV and A Realm Reborn. During this lull, I found myself in search of a new MMO, RIFT was the obvious choice.

At release, RIFT borrowed very heavily from World of Warcraft in terms of design and playstyle. But it presented a world all it’s own. One of the more unique features of RIFT are…. rifts. Rifts are essentially random portal/events that pop up in the open world. Some rifts are more frequent than others and the appearance of a rare one would often result in players stopping what they were doing to come participate.

I have fond memories of very first point release for the game. There was a server-wide special event that occurred as the evil goddess descended to do battle against players. It was exciting, yet very flawed. The servers had a hard time keeping up with the load and as result, many players found themselves unable to participate in the event. This resulted in many people missing out on one-of-a-kind achievements and titles. The community was livid. The mismanagement of the event saw the first mass exodus of RIFT players.

One of my fondest memories of the game was participating in the first ever Extra Life event. This was a special marathon session where gamers would accept pledges for charity and play RIFT for twenty four hours straight. We played alongside with the game developers and even earned special titles and rewards.  Good times.

The early days of RIFT were lots of fun. As time went by, things started to settle down and as happens with most new MMOs, players began to migrate elsewhere. Trion Worlds, the developers of RIFT, tried to keep things interesting by releasing free content and new paid expansions. But after a while, RIFT’s population took a major hit. Eventually, the game moved to a Free-to-Play model. It was during that time that I finally said my farewell.

These days, RIFT thrives as a F2P game, but it is barely recognizable to old players like me. Even if I wanted to try to get back into it, I’d be completely lost. That’s why the rumors that Trion was going to introduce a classic version of the game caught my attention. It wasn’t long before I realized that the rumors were actually true, RIFT Prime was happening!

This version of RIFT launched on 3/7/2018. Like the original, it will only be available by subscription and will start out with the vanilla version of the game (but, with many of the modern quality of life enhancements). It’s going to be handled in a progression format, but at an accelerated rate. You’ll be able to relive all of the content patches from day one, up to the modern version of the game. Eventually, the RIFT Prime experiment will end, and you’ll be able to import your character to the regular version of the game.

I find this entire concept very appealing and I’ve decided to participate. It has been many years since I last set foot in the world of Telara. Tonight, I’ll be taking my first step back in. As a result, I’ll be posting my progress on this site.

UPDATES

March 2018 – Launch

May 2018 – Update