D&D: Family Game – Lost Mine of Phandelver (pt 2)

It’s been about two months since I first shared my progress on my family’s D&D adventures. Unlike many D&D players who can clock in whole afternoons or weekend-long marathon sessions, my family typically only has a few hours a week in which to play. So it’s taken us about two months to get about six-eight hours of playtime in. But things are going well!

Since my last post, my wife and children searched the site of the ambush and discovered the trail back to the goblin’s cave lair. When encountering some goblins outside of the cave entrance, they decided to take one of the goblin guards captive. Hence, the character of “Gronk” was born. Despite trying to follow the adventure as detailed in the book, Gronk ended up being a creation all my own, but one that is also likely to be one of the more memorable parts of the story.

Gronk provided the party with various bits of information (and misinformation) regarding the goblin’s hideout. My youngest son actually became quite fond of the character, and as a result was vastly disappointed when Gronk seized the first opportunity to alert the other goblins in the cave to the party’s presence. As the PCs explored the hideout they came across both the goblin’s bugbear leader and his ambitious second-in-command (who was more than willing to trade a human captive in exchange for the bugbear’s head).

The small hideout detailed in this part of the adventure served as a fantastic introduction to the concept of the “dungeon crawl”. By the time my family was ready to exit the cave, they were very careful to check for traps and other unexpected nastiness around every corner. (Experience can be a brutal teacher). So far, this adventure has truly proven to be a fantastic introduction to Dungeons & Dragons. Next session (assuming my family doesn’t do something completely unexpected), they should end up in the town of Phandelver itself. So far, any actual roleplaying interactions have limited to conversations with Gronk (who was not much of a conversationalist), so I’m interested to see their interactions with actual NPCs over the next few sessions.

More to come.

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