If you follow the Dungeons & Dragons posts on this site, then you’ll know that my ultimate plan has always been to chronicle an ongoing D&D campaign. Ever since I was first introduced to the game as a child, I’ve been a rabid fan. However, my desires to play were often squashed by my inability to find other like-minded people. Growing up in a rural area certainly contributed to this. And, when I did manage to find other people interested in the game, I was often put off by various things about them. For example, their immaturity, drug use, or sometimes even their personal hygiene. Yes, as sad as it is to admit, many of the stereotypes about greasy, neck-bearded nerds are sometimes very true. Thankfully, with the popularity of the Internet, it is easier than ever to find normal people to play with. Of course, my biggest obstacle today is finding the time to actually sit down and play the game. So, I decided to take the problem into my own hands and start a game at home. This way, I can play with my family on a timetable that works for us.
I’ve toyed with launching a family campaign for quite a while now. Of course, I needed some time to collect materials, brush up on the rules, and prepare myself mentally for the task of hosting the game. Now, I feel that I’m finally ready. Yesterday afternoon, I sat behind the Dungeon Master’s Screen for the first time in over twenty years.
Our family game consists of myself as Dungeon Master, my lovely wife (who has never played D&D), as a tiefling sorcerer, my fourteen-year-old son (who has played), as an elf sorcerer, and my-ten year-old (who also has never played), as a human fighter. To simplify things, I helped my wife and oldest son create characters several weeks ago. We then revisited them a few days ago to tweak some of the smaller details, (character backgrounds, flaws, etc). For my youngest son, however, I decided to simply provide him with a pre-generated character. (His focus is on the actual experience, and not the number crunching).
Considering that it had been a while since I last played and that most of my family was new to the game, I decided to start with a simple adventure scenario. In this case, I chose the Lost Mine of Phandelver module that is actually included with the Dungeons & Dragons Starter Set. This scenario is written specifically for both new DMs and Players. The text itself offers a little hand-holding so that new DMs will be able to ease into their role. I spent about a week reading over the module in my free time, so that I would have a pretty firm grasp on the material.
Despite all my preparation, as soon as I sat down behind the DM screen, I began to feel apprehensive. In fact, I was downright nervous. I suddenly felt extremely unprepared and I was worried that I wouldn’t live up to my oldest son’s expectations. A part of me wanted to retreat and call off the game, but I knew he would be even more disappointed if I did – so we continued. Before beginning, I gifted each one of them with a polyhedral dice set to call their own. I broke the ice by having everyone discuss their character backgrounds a little. We fleshed out how the characters met and I provided the set up for the adventure.
Like all of the early 5E content, this adventure takes place in the Forgotten Realms. I toyed with the idea of converting it to a homebrew world, but in the end, I decided to keep things as simple as possible.
Now, if you have not played this scenario and plan to, you may wish to stop reading now. The next couple paragraphs are going to be very spoiler heavy. You’ve been warned! Spoiler alert!!! :
In the first part of the adventure, the characters are tasked with escorting a supply wagon from the city of Neverwinter to the small mining town of Phandelver to the south-east. The journey is largely uneventful until the party is a few miles from their goal, where they come across evidence of a previous ambush. While stopping to investigate the scene, the party is attacked by four goblins lying in wait in the forest on the side of the road.
This encounter serves as an early introduction to combat. Having never refereed combat in this edition of D&D, I was a bit worried that I’d mess something up, but we took our time to read over the rules and it didn’t take long for things to click. The party was able to defeat the goblins with little effort. It was after this encounter that we ended the game for the afternoon, with plans to pick it back up Thursday evening.
All in all, I felt our first session went pretty well. Looking back, I was able to identify some mistakes that I made when presenting some of the material. For example, during the goblin encounter, two goblins were supposed to rush forward and attack the party while the other two were supposed to keep their distance and attack from afar. In the heat of the moment, I overlooked that block of text and had all four rush out to meet the adventurers.
As for my family, everyone did wonderfully. My wife enjoyed herself more than she expected to, and both of my sons were very excited to play. I was glad to see that my youngest was attentive and actually thought things out before simply rushing in blind. In closing, it was a very positive experience!
I’m excited to see how things progress and I will post an update after a few sessions.