Review: Super Mario Land 2 – 6 Golden Coins

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Moving right along with the Mario series, we switch back to the Game Boy for Super Mario Land 2 – 6 Golden Coins. While, many of us enjoyed Super Mario Land for what it was, there was a lot about it that just didn’t feel very “Mario-ish”. Thankfully, this was corrected in the sequel.

Here, we have a game that is all-around more familiar. We have the overworld map, which has now become a staple of the series. And much cleaner and more defined artwork. This game is also famous for introducing the now famous villain, Wario.

This time, we have a Mario game with a new background story! That’s right, forget about Bowser, forget about the Princess. This time around, Mario must fight to retake his castle from the evil Wario (who took it upon himself to move in while Mario out was fooling around in the strange world of SML 1).

While many aspects of the game are familiar. There’s still plenty of surprises in the title. We get to see some new and unusual power-ups for Mario. (Bunny Mario!) As well as some interesting level designs. Some of stranger aspects of the previous Mario Land game are also inserted into this title. Which, in my opinion, helps to legitimize them.

Some of the levels, while imaginative, did get old after a while. But, overall, Nintendo delivers a solid handheld Mario experience this time around. I personally enjoyed the original Super Mario Land a lot, but in many ways, this is the game it really should have been.

Difficulty: Medium  –  Difficulty-wise, I found the game to be easy to fairly moderate. I feel that it’s pretty kid-friendly compared to many other platformers of the era.

Story: For once we have new premise to a Mario game. This is both surprising and refreshing.

Originality: While keeping true to the classic Mario formula, there are some nice surprises thrown in to the title as well. Three cheers for Wario!

Soundtrack: This is one of the weaker aspects of the game to me. I’m not sure how most other players feel, but the game seems to be lacking in the music department. The tunes are odd and not very memorable.

Fun: Overall, there’s a lot of good times to be found here. The hub/level select system allows you to switch things up if you find yourself getting bored with a particular theme. A feature I took advantage of often (I hate the Maple Tree levels).

Graphics: Super Mario Land 2 is a BIG step up from its predecessor.  High marks here. The sprites are larger and more defined. No more squinting!

Playcontrol: Over all, there’s no real issues here. However, I’ve found the play control to be a bit loose at time. Nothing major to gripe about, and almost not even worthy of mention, but to me, it’s there.

Overall rating (out of four stars): 3 –  Mario Land 2 is a great game. Is it perfect? No. Is it a step in the right direction? Yes. Despite its few flaws, I feel it is certainly a game every Nintendo fan should have in their collection.

Currently available on: 3DS eShop

Other Reviews In This Series:

SMB   –   SMB Lost Levels  –  SMB 2  –  SMB 3  –  SM World – SM World 2-  SM Land  –  SM Land 2  – SM Land 3 –  Mario 64 – Mario Sunshine – New SMB – Galaxy – Galaxy 2 – New SMB Wii – Mario 3D Land – New SMB 2 – New SMB U – SMB 3D World

Paper Mario – Thousand Year Door – Super Paper Mario – Sticker Star

Wario Land 2 – Wario Land 3 – Wario Land 4 – Master of Disguise – Wario Land Shake It

Luigi’s Mansion – Luigi’s Mansion: Dark Moon – Super Princess Peach

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