Review: Castlevania – Lords of Shadow

PS3LOSFinalBoxArt-5B1-5D

A while back I played through all the canonical Castlevania games and offered my personal reviews here on the blog. Those games were part of the original Castlevania series, now Konami has reboot the Castlevania universe and offered us a game called Lords of Shadow.

Forget everything you think you know about Castlevania. At least for now, forget about Simon, forget about Trevor, and even put aside any ideas you may have about Dracula. This game is a total reboot. In this title, our hero is Gabriel Belmont. He is a holy knight of sorts who is tormented by the mysterious death of his beloved. His quest is to seek out the fragments of a powerful mask, in hopes that he will be given the power to bring his wife back from the dead. As he progresses in his journey he learns about the secret origins of his order, and faces his own inner demons…

castlevania-lords-of-shadow-img96573-5B1-5D

It’s difficult to talk about this game, without spoiling the ending, but let’s just say Gabriel’s fate is one that came as shock to me in the end… and sets up a slew of sequels for years to come.

If we’re comparing LoS to the older, pre-reboot games. I would have to compare it games like Curse of Darkness and Lament of Innocence. It’s a fixed camera, 3D style game but I found it not to be as wonky to control as those games. LoS certainly has a modern polish to it. In fact, if you’re familiar with many modern games, I’d have to compare this title to games like God of War and Dante’s Inferno. Many of the same mechanics apply. Combat is heavily reliant on both speed and skill, as well as the memorization of button combos to execute special moves. Many of these abilities are unlocked with experience points earned during he course of the game. Gabriel will also learn how to wield both light and dark magic. Certain abilities can be combined with these magics to create new effects. Most boss battles ultimately involve an interactive cutscene type of event that require either fast-speed button mashing or gracefully pressing the attack button in sync with an on screen meter in order to achieve victory.

castlevania-lords-of-shadow-2-1024x576-5B1-5D

Fighting aside, the game also focuses heavily on puzzle solving. Most levels include one or more brain-teaser style puzzles. This adds an interesting dynamic not really seen in the series before, but One that I found to be a bit enjoyable. At first, I was a bit put off at the radical departure LoS was from the rest of series. This goes for both gameplay and overall feel. To me, the first half of the game felt less like a Castlevania title and more like a cross between Tomb Raider and Indiana Jones. However, as you progress into the mid-level and up many familiar faces and themes make an appearance. The seasoned Castlevania fan will notice several easter-egg like references to older characters and places. Although may of these are radically re-imagined.

castlevania-lords-of-shadow-playstation-3-ps3-163-5B1-5D

I found the game to be packed with content from the get go. However, it is worth noting that there are two additional downloadable chapters available for about $10 a piece that pickup where the end of the game leaves off. The DLC levels are considerably more challenging than most of the base game and the ultimate boss included in the “Resurrection” chapter is quite a beast indeed. Overall, I’m not sure if most players will find the value of both chapters worth a total of $20. I think a price of $10 for both is a little more appropriate.

I have to admit that even though I was not initially impressed with the game at first play, once I got into the meat of it, I become hooked. I have already ordered the semi-sequel “Mirror of Fate and look forward to the upcoming Lords of Shadow II.

enough-talk___have-at-you-1024x576

Difficulty: Adaptable- The game features a number of difficulty settings ranging from easy to insanely difficult.

Story: The storyline is very well done. However, some fans of the old series will be a bit bitter over the liberal rewrite the Castlevania universe has been given here. If you’re the type of person that can look past the radical changes and embrace the reboot concept, the lore and story presented is amazing.

Originality: To me, the game was something new. However, I realize that LoS borrows liberally from many other similar titles. I mentioned God of War and Dante’s Inferno in the main review… If you’ve played those, you know exactly what to expect with this title.

Soundtrack: While not exactly very listenable on it’s own, the game soundtrack is very well done and very fitting for the game itself. No real stand-out tracks, but it certainly compliments the game sets the mood appropriately.

Fun: Once I was able to wrap my mind around the way the game works and functions, I found myself having a good time. Players that like these type of games will be right at home here.

Graphics: Excellent graphics. Regardless if you are playing on an Xbox 360 or a PS3, the graphics are top notch and the game look absolutely stunning.

Playcontrol: For me, it took a while to get used to. The number of buttons and options and combos seemed overwhelming at first, but after the first few levels, things tend to start clicking in to place.  I suppose it may take some players longer than other to get the hang of things. But overall, well done.

Overall rating (out of four stars): 3 – While not perfect, I found it to be a pretty solid title.  The lack of original design hurts a bit, but honestly, it does not take away from the fun experience that is the game. Konami got way more right with this title than they got wrong.

Available Today On:  PS3, Xbox 360, Steam

Other Reviews In This Series:

CVCV II – CV IIICVACVA II – Super CVDracula X BloodlinesSotNCV64 – CotM ChroniclesHoDAoSLoIDoSCoDPoROoECVA RebirthJudgment 

LoS Los: Mirror of FateLoS II

  1. I agree, the presentation was amazing. You could tell Konami wanted to make this look like one of the best medieval type fantasy games for the PS3/360. I also really enjoyed reading the final entries of the dead knights you come across as well as the detailed descriptions of all the creatures and weapons. And Patrick Stewart’s great narration really set the tone for each level. However, with all that being said I found myself bored when it came to the actual gameplay. Battles just seemed to drag on and on and made the linear levels feel longer than the they actual were. I absolutely loathe QTE and button mashing and don’t get why developers think they make battles seem more epic. Also, The light platforming and puzzle sections came across as artificial lengthening more so than relaxing respites in between combat. I really wish I could have enjoyed this title more because Konami really put a lot of effort into it.

Leave a Reply