Review: Mega Man 8

MM8_us_boxart-5B1-5D

Finally, we come to the last game on the Mega Man Anniversary Collection; Mega Man 8. Originally released for the Sony Playstation and later, the Sega Saturn, Mega Man 8 represents the first 32-bit title for the series. This is another one that I initially missed the first time around. So, this experience was all new to me.

This game actually features an animated cutscene. However, I was extremely let down by the quality of it. It seriously looks like a 3rd generation VHS copy of a bootleg cartoon tape. What in the world?!

The game begins with two strange robots fighting in outer space. They crash to earth, where one of them is found by Dr. Wily. Harnessing the new “dark energy” he finds inside the robot, he upgrades his existing evil robots, making them more deadly than ever before.

gfs_50347_2_2-5B1-5D

After being sent to investigate the crash site, Mega Man recovers one of the crashed robots and takes it to Dr. Light’s for repairs and sets off to do battle with Dr. Wily’s new mechanical menaces.

Is it at this point that, Duo (the rescued robot), explains how Dr. Wily must have used the dark energy to make his robots masters more powerful, and he offers his assistance in defeating Wily’s remaining bosses.

Of course, Mega Man fights his way through more dangers and eventually does battle with Bass and manages to save the day with the help of Duo.

As expected, the graphics and sound are much improved. Surprisingly, I found the game is even harder than Mega Man 7.  ARRRRRGH!! Is that even possible?

gfs_50347_2_4-5B1-5D

Difficulty: Very Difficult  – This game seemed even harder to me than Mega Man 7. The worst are what I call the “surfboard” levels. Areas where Mega Man has to coast on a platform and is only able to jump, duck or shoot. INSANE!

Story: Again, we have a good story and this time with cinematics. This is probably the highlight of the game, in my opinion.

Originality: Aside from the storyline, again, there’s nothing new brought to the table. Which, considering the hardware of the PS1, is really sad. I feel there was a lot of potential squandered.

Soundtrack: Here we have good, CD-quality sound, but what I feel is sub-par music. Another shame

Fun: Once more, the difficulty of this title really ruined a lot of it for me. I enjoyed the visuals and the level design was interesting, so I did enjoy these aspects.

Graphics: Very well done. Excellect graphics in this title. This is another area that Capcom really got right. It looks like a full-blown anime. Oddly enough, the graphics here are better than the opening cutscene.

Playcontrol: No real complaints, if you don’t count the surfboard areas. But, then again, the difficulty there is by design. Everything played well and was responsive. No real issues.

Overall rating (out of four stars): 3 – Overall, and by itself, MM8 is a good game. Personally, I was turned off by it’s difficulty. Who knows, maybe I’m getting old, but it was too darn extreme for me. I suspect that most casual players would agree.

Not currently available

Other Reviews In This Series:

MMMM2MM3MM4MM5MM6MM7MM8MM&BassMM9MM10

MMX – MMX2 – MMX3 – MMX4 – MMX5 – MMX6 – MMX7 – MMX8 – MMXtreme – MMXtreme2 – Comman Mission

Zero – Zero2 – Zero3 – Zero 4 – ZX

BN – BN2 – BN3- BN4- BN5 – BN6

Leave a Reply