Review: Mega Man 6

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The final Mega Man game for the original NES. It’s important to realize that while Rock Man was still very popular in Japan, the sales of Mega Man 5 in the US were disappointing. In fact, Capcom didn’t bother to publish this game in the US at all. Mega Man 6 was actually published directly by Nintendo. When this game came out, the NES was  on its way to becoming a relic. The SNES was out and most developers and players were focusing on that system.

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With MM6, we have a new antagonist, Mr. X. He is supposedly, the one behind Dr. Wily the whole time. We still have tokens to collect, etc. The only thing really new is the way Rush can now integrate himself into mega man’s armor, allowing him to fly, etc.

The levels are insane. Difficult is not the word. I found this to be the most challenging of the MM titles so far. But aside from the ramped-up difficulty, It’s more of the same in this game. Mr. X turns out the be Dr. Wily in disguise, so again, there’s really nothing new in the story. Interesting note, defeating Wiley in this game actually means something for once, Mega Man captures him and he is hauled off to jail! So at least there is a sense of accomplishment at the bitter end.

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Difficulty: Very Difficult  – I mean this. It’s harder than the first Mega Man game. I found this game to be the very definition of frustrating. The levels, the bosses, all tough. Challenge is a big thing with games in Japan, and for Japanese players, I’m sure this game is a dream come true. – Don’t get me wrong, I don’t care much for cakewalk games, but I found this to be a bit excessive.

Story: Same thing again. But at this point, that isn’t necessarily a bad thing. Part of the charm of the series is the eye-rolling “Dr. Wiley strikes again” motif. It’s very tongue-in-cheek.

Originality: The Rush Armor doesn’t really count as an added feature. But that’s about the only new thing we have here. Everything in the game has pretty much been seen before. I think that Capcom realized that this was going to be their last 8-bit foray into the world of Mega Man. For this reason, the focus was on challenge not on features.

Soundtrack: Again, not bad. but not good. A 6/10 at best.

Fun: This was my least favorite in the series so far. But, I wouldn’t call it a total waste of time. It does have it moments, but I didn’t tend look at it as more of a chore than a good time.

Graphics: This is really the best thing about the game. Somehow, the devs managed to push just a little bit more out of the aging NES hardware. This is a striking example of what the NES was capable of in the hands of an experienced artist. In some places, this may be one of the best looking NES games. Then again, other levels look very drab. It’s a mixed bag really, but the areas done well, are really something to behold.

Playcontrol: Same as all the other games in the series. No glaring problems, but still a touchy platformer. Plays best on the original NES controller, IMO. But no real issues with modern hardware.

Overall rating (out of four stars): 2 – I can only recommend this game for the true fan. If you are a casual gamer who was to experience some legacy Mega Man, there are much better options. Completionists only.

Currently Available on: eShop.

Other Reviews In This Series:

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MMX – MMX2 – MMX3 – MMX4 – MMX5 – MMX6 – MMX7 – MMX8 – MMXtreme – MMXtreme2 – Comman Mission
Zero – Zero2 – Zero3 – Zero 4 – ZX
BN – BN2 – BN3- BN4- BN5 – BN6

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