Review: Mega Man 5

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So here we are, Mega Man 5. At this point, the series has jumped the shark. Five games, the exact same format. However, there are some little additions that keep things from becoming a complete snooze. Along with the regular challenges, each level now has a special token to collect. The token has a letter or a number written on it. If you collect them all, they spell out MEGAMAN5. Doing this will unlock a special companion for Mega Man. His bird friend: Beat!

The storyline of this game starts out a little different. Instead of Dr. Wiley, it appears that Protoman has gathered an army of robots and sent them on a rampage!!

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This game is a littler tougher than some of the more recent entries. In this one, it was not so much the levels that were tough, but I found the robot fights to be a bit tricky. Although, it is important to note, I did not defeat them with any sort of strategy. I was at the whim of my son which robots to combat, in what order. I’m sure with the right strategy things are likely easier.

Once we finished all the bad guys, we were off to Protoman’s fortress. After battling thru a few levels, we make it to Protoman himself. The fight is short, as another (the real) Protoman shows up to help us out! It turns out the Dr. Wiley was behind it after all (imagine that)! So then it was off to Dr. Wiley’s castle.

Undoubtedly the hardest part of the game, the Wiley levels are still not as bad as some of what we’ve endured so far in the series. Beat really came in handy during the last Wiley fight. Defeating him does not garner much success tho, as he gets away in his flying saucer. Despite the open ending, it was satisfying to beat the game.

Mega Man 5

Difficulty: Very Difficult  – As I mentioned earlier, this game seemed to be a bit tougher to me than Mega Man 4. It’s exceptionally more challenging if you try to collect all the tokens. The boss fights are pretty brutal and cheap at times.

Story: Yawn. More of the same. By this point, it’s pretty much a running joke in the series I think. For many, it’s actually part of the charm. These games are about challenge and cute robots, not about plot.

Originality: There is nothing new in this game. Throwing in new companion pet doesn’t really break any ground.

Soundtrack: Again, not bad. but not good. A 6/10 at best.

Fun: Personally, I did not find this game very enjoyable. In fact, I’m starting to get bored with the series. I’m aware that it could simply be the fact that I’m burning through them at such rapid pace, but somehow I doubt it.

Graphics: About the same as MM4. Good 8-bit art. The backgrounds are well done. Good use of colors.

Playcontrol: Same as all the other games in the series. No glaring problems, but still a touchy platformer. Plays best on the original NES controller, IMO. But no real issues with modern hardware.

Overall rating (out of four stars): 2 – Unless you’re a hardcore fan of the blue bomber, I can’t recommend this title. I didn’t play this game back when it came out. I first experienced it when I purchased the Anniversary Collection. The collection as a whole is certainly worth the money, but I don’t know how much I’d be willing to shell out for this game alone.

Currently available on: Wii Virtual Console, eShop, PSN

Other Reviews In This Series:

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MMX – MMX2 – MMX3 – MMX4 – MMX5 – MMX6 – MMX7 – MMX8 – MMXtreme – MMXtreme2 – Comman Mission

Zero – Zero2 – Zero3 – Zero 4 – ZX

BN – BN2 – BN3- BN4- BN5 – BN6

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