Review: Castlevania – Aria of Sorrow

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Today I review the last entry in the GBA line of Castlevania games; Aria of Sorrow.

This game continued the “castleroid” trend. So as far as originality goes, the formula is starting to get a bit stale. However, where this title lacks in originality it makes up for in story and fun.

This entry takes place in the futuristic year of 2035. The game begins when two teenagers (Mina Hakuba and a foreign exchange student, Soma Cruz) visit a Japanese shrine to watch the solar eclipse. During the eclipse, something unusual happens and the teens mysteriously pass out. When they wake up, they find themselves in a strange castle, and attacked by skeletons! Out of nowhere a mysterious man named “Genya Arikado” (aka: Alucard in disguise) appears and wards of the skeletons.

He explains to Soma that they are standing in Dracula’s Castle, and that he believes that there must be something magical about Soma or the castle would not have called to him. Alucard suggests that Mina should wait in the courtyard while Soma explores the castle to find a way out. Alucard promises to look for a way out as well.

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Soma soon discovers he has the unusual ability to absorb the power of monsters that he defeats in battle. So as monsters are slain, he learns new abilities that he can use in battle and exploration.

Throughout the game, Soma learns he is not alone in the castle. He encounters two very mysterious vampire hunters: Yoko Belnades and Julius Belmont. It is thru them that he learns that Dracula was permanently defeated by Julius during the “Battle of 1999”, and that to prevent Dracula from returning, Castlevania was “sealed away” in the shadow of the eclipse. Without any piece of the castle existing in the physical plane, Dracula’s power was vanquished forever.

It seems, however, that some have taken advantage of the solar eclipse in order to claim the power of Castlevania for themselves. One such a man is the infamous cult leader, Graham Jones. Jones has the twisted notion that it is his destiny to become Dracula reincarnated. Throughout the course of the game, Soma has several encounters with Jones.

As the story falls into place, it is learned that Jones is not the reincarnation of Dracula, but rather it is Soma! Soma vows not to let the evil power of Dracula conquer his soul and sets out on a quest to enter the deepest darkest depths of the castle in an attempt to destroy the chaotic spirit of evil that torments his destiny.

With Julius Belmont watching over him, in case he should fail and fall into darkness, Soma engages in a final epic battle with the demon of Chaos, and frees himself from the chains of darkness that enveloped his destiny

The storyline really drives the game, but was a shock to many CV fans when they learned that Dracula was finally defeated once and for all, and they never got the pleasure of actually seeing it happen. Due to this outcry, Konami promised to make a game featuring Julius and battle of 1999. However, as of the time of this writing, we still have yet to see such a game.

Like the HoD, this game has several different endings. The ending you view will vary depending on how many abilities you have unlocked and how well you’ve comprehended the story. In fact, one of them can only be seen if you lose the battle with Chaos. The ending shows a possessed Soma sitting in Dracula’s throne as Julius rushes in to defeat him.

All in all, it is a good game, and the semi-climax it has brought to the Castlevania franchise makes it a very worthy entry.

1476: Castlevania III — Trevor Belmont, Sypha Belnades, Grant, and Alucard vs. Dracula.
1576: Castlevania Adventure – Christopher Belmont vs. Dracula
1591: Castlevania Adventure II – Christopher Belmont vs. Dracula
1691: Castlevania, Super Castlevania, Chronicles – Simon Belmont vs. Dracula
1698: Castlevania II – Simon Belmont vs. Dracula
1748: Castlevania – Harmony of Dissonance – Juste Belmont vs Dracula
1792: Castlevania: Rondo of Blood — Richter Belmont and Maria Renard vs. Dracula
1797: Castlevania: Symphony of the Night – Alucard vs. Dracula
1830: Castlevania: Circle of the Moon – Nathan Graves vs Dracula
1844/1852: Castlevania: Legacy of Darkness – Cornell, Henry, Reinhardt, & Carrie vs. Dracula
1897: Dracula the novel
1917: Castlevania Bloodlines – John Morris and Eric Lacarde vs. Dracula
2035: Castlevania: Aria of Sorrow – Soma Cruz vs. Castlevania
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Difficulty: Medium Clone of the previous two games in term of design and difficulty. Not much new to say here.
Story: Very high marks in the area. We finally see what might be the “end” of the Castlevania legend. Only to have new gaps in the plotline open before our eyes.

Originality: While very strong in the storytelling department, there’s little else that’s brought to the table in terms of originality. We do have the new soul system, but the overall feel and design of the game is slowly getting a bit stale.

Soundtrack: Pretty decent stuff here. But nothing that particularly stands out.

Fun: Overall, a very enjoyable title. Probably the best “castleroid” yet, excluding SotN.

Graphics: This title represent GBA perfection. This game is step above the previous two titles. The anime avatars are crisp and colorful, the backgrounds are lovely and well done.

Playcontrol: Again, flawless execution. No delay, or other annoying glitches.

Overall rating (out of four stars): 4 – While lacking in some areas, the story really sucks you in and keeps you hooked. It’s maybe not the most original title in the series, but it probably is the best of the three GBA entries.

Current Available: WiiU Virtual Console  (Originally GBA)

Other Reviews In This Series:

CVCV II – CV IIICVACVA II – Super CVDracula X BloodlinesSotNCV64 – CotM ChroniclesHoDAoSLoIDoSCoDPoROoECVA RebirthJudgment 

LoS Los: Mirror of FateLoS II

 

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