Review: Super Mario Bros.

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Working on this blog and waxing nostalgic about old games really got me hankering to play some. So tonight I decided to have a little quality time with my son by breaking out some old school Mario. A couple years ago, I picked up the Mario 25th Anniversary disc on Wii. This is essentially nothing more than Super Mario All-Stars on a disc, but having the updated version or the first four Mario games all in one collection is a really a great value. If you can still find a copy, I definitely recommend it.

Re-living this old classic was a lot of fun. My son and I played old-fashioned 2-player mode for an hour or more. I’m proud to admit, I still remember all the old tips and tricks, hidden blocks, etc. I’ve still got it!

Playing this game again gave me a brilliant idea; a playthrough/review of the entire Mario series. Why not? It could be fun… So after everyone went to bed, I settled back down in my armchair with the lights down low, slid the disc in the Wii and started my journey.

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Before I begin, I’d like to note that while I do have the actual 8-bit virtual-console version, I decided to go ahead and go with the All-Stars update. I did so simply for the better graphics and upgraded audio. Since the gameplay is exactly the same, I don’t feel like I’m really compromising the experience.

In case you’ve been living under a rock for the last twenty-five years, Super Mario Bros. is the story of Mario and Luigi, two Italian plumbers who find themselves in the weird fantasy world of “The Mushroom Kingdom”. Their goal is rescue a kidnapped princess from the evil turtle-bully, Bowser. The game is a side-scrolling platformer consisting of eight, four-level worlds. The fourth level of each world features a castle that might potentially house the missing princess. Of course, you don’t actually find her until you’ve reached the very last castle.

I decided to play through the entire game without warping and I’m glad I did. Over the years I had forgotten just how quirky and wonderful many of the levels were. Giant colorful toadstools, flying fish, sneaky swimming squids…  I even enjoyed how grumpy some of the later levels could be. Remember the little “mazes” in some of the later castles? I’m referring to the levels where you must travel in a certain pattern (bottom of the screen, or top of the screen) in order to progress, otherwise the level just continues with no end until the timer runs out. Good stuff.

Sitting down and playing through this title again was a lot of fun, and I’m very glad I did it. Despite the age of the game, there’s still something satisfying about finally rescuing the princess and getting that kiss on the cheek.

Below is my breakdown of the game. Please understand it is simply my opinion.

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Difficulty: Hard – Some levels can be quite challenging even today, but tricks and enemy placement stays the same. There’s nothing that you cannot overcome after several attempts and using good memorization.

Story: Little to no real story. Evil Bowser, the King Koopa kidnaps Princess Peach. Mario and Luigi come to the rescue… Kind of shallow I suppose, but on the other hand, do we really need much of a story for a game like this?

Originality: At the time of release there was nothing like it. Imaginative worlds, fresh ideas for the time.

Soundtrack: Despite the limited resources of the NES and SNES, the music in this game is timeless. SMB contains what is arguably some of the most recognizable game tunes around.

Fun: I had a BLAST playing this with my son. The game is a bit dated nowadays, but that does not detract from it in any way.

Graphics: This is true for both the NES version and SNES. At the time of release everything about this game looked state of the art. Today, both versions still carry the cartoon vibe extremely well.

Playcontrol: Perfect on the original version. The Wii version of the games suffers a bit in the play control area. The classic controller and classic controller pro are great, but the cross pad and control stick feel a little loose. I had several character deaths that were the direct result of the control not responding the way they would have on the original hardware. It’s not horrid, but it is noticeable.

Overall Rating (out of four stars):  4 Stars

Available today on: Wii, Virtual Console, eShop

Other Reviews In This Series:

SMB   –   SMB Lost Levels  –  SMB 2  –  SMB 3  –  SM World – SM World 2-  SM Land  –  SM Land 2  – SM Land 3 –  Mario 64 – Mario Sunshine – New SMB – Galaxy – Galaxy 2 – New SMB Wii – Mario 3D Land – New SMB 2 – New SMB U – SMB 3D World

Paper Mario – Thousand Year Door – Super Paper Mario – Sticker Star

Wario Land 2 – Wario Land 3 – Wario Land 4 – Master of Disguise – Wario Land Shake It

Luigi’s Mansion – Luigi’s Mansion: Dark Moon – Super Princess Peach

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