Review: Super Mario Bros – The Lost Levels

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Continuing on with my Super Mario series playthrough, I’m brought to the next installment in the series, Super Mario Bros: The Lost Levels.  This title was released in Japan as Super Mario Bros 2 – For Super Players. It was the original sequel to SMB and was designed with a much higher degree of difficulty.

This game is hardcore beyond all human reasoning. The premise is the same as the original Super Mario Bros, but with the added option of playing either Mario or Luigi  in single-player mode. (Luigi has different jump physics, thus making the experience drastically different). The levels in this game are extremely difficult. Sometimes laughably-so. There are pits the span 1/4th of the entire stage that can only be crossed by bouncing off the backs of flying turtles. If you manage that, you’re likely to find an arm of fireballs waiting for you on the other side. One of more popular upgrades to the game is the introduction the poisonous mushroom, a trap disguised as a power up. Touching it will either weaken Super Mario or kill regular Mario. There are also trampolines that will launch Mario completely off of the screen leaving the player to guess where he might land. It is sheer terror, but in a good way.

I did it once back in 2003 and I said I would never do it again. But, yesterday, I played through this title all the way to the end, and I managed to do so without warping. World 1-9 and A-D. If you’ve ever played this title, you’ll probably agree that that is quite a feat.

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The game was rejected for release in the US by Nintendo of America due to high degree of difficulty. It didn’t see a  western-release until the Super Mario All-Stars collection, many years later. That being said, the All-Stars version is actually EASIER than the original 8-bit release. In the original release, you must play through the game a total of EIGHT TIMES to unlock the secret “A-D” levels. In the re-release, playing through it once without warping is enough. The JP audience also had the slap-in-the-face of starting back on the first level of whichever world they were on if they had to use a “continue”. The updated version allows players continue on the same level in which they die. If you are a Mario fan, and you have the patience, I do recommend playing through this title at least once in your life. There’s a lot of cute Easter egg-type of content in the game if you have the willingness to play all the way through.

Other than the ramped up difficulty, and the new challenges listed above, it’s very similar to the original classic. After clearing this game, I felt like I could handle just about anything Nintendo could throw at me. Finishing this game was a proud accomplishment.

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Difficulty: ExtremeThis game makes the original SMB look like a cake walk. I’m not exaggerating this one bit. As far as twitch/platformers go, this is probably the most difficult I have ever played.

Story: The exact same plot as the original. But If you look at this as a harder version of the first title, it’s easy to forgive.

Originality: While this title really doesn’t bring anything original to the series, its intention was to be nothing more than a challenge for people who fancied themselves to be SMB experts. While many aspects of the game are the same, there are several new twists and tricks that will throw many veteran players off.

Soundtrack: Identical soundtrack to the first release, but classic tunes nonetheless.

Fun: This game is so difficult that after a certain point, playing it is almost a chore. Many points in the game make you ask yourself “Why am I doing this? This is not fun.” However, finally finishing the game, does seem to make it all worth it. Again, it is what it is, an extreme challenge.

Graphics: Both 8bit and 16bit versions were pretty much state of the art at the time of release. The original NES version actually offers a slight improvement over the original.

Playcontrol : The Wii version of the games suffers the same issues as many NES platformers do on the virtual console; sometimes the controls feel a bit laggy, or imprecise.

Overall rating (out of four stars): 3 Stars – This is a classic title, and I do recommend it to any Mario fan. However, due to the extreme level of difficulty and the lack of any real innovation, I cannot rate it as high as the original SMB. This is not a title for a the casual player. Young children will more than likely be turned off by it. But if you’re wanting to prove to the world that you are a Mario Master, than look no further.

Available today on: Wii, Virtual Console

Other Reviews In This Series:

SMB   –   SMB Lost Levels  –  SMB 2  –  SMB 3  –  SM World – SM World 2-  SM Land  –  SM Land 2  – SM Land 3 –  Mario 64 – Mario Sunshine – New SMB – Galaxy – Galaxy 2 – New SMB Wii – Mario 3D Land – New SMB 2 – New SMB U – SMB 3D World

Paper Mario – Thousand Year Door – Super Paper Mario – Sticker Star

Wario Land 2 – Wario Land 3 – Wario Land 4 – Master of Disguise – Wario Land Shake It

Luigi’s Mansion – Luigi’s Mansion: Dark Moon – Super Princess Peach

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